Enum ProjectileKind

Namespace
TDMaker.Core.Defs
Assembly
TDMaker.Core.dll

The movement model of an attack projectile.

public enum ProjectileKind

Fields

Ballistic = 2

Travels to a fixed aim point with a visual parabolic height.

Homing = 3

Updates its destination from a living target.

Instant = 0

Applies impact immediately without a flight entity.

Straight = 1

Travels to a fixed aim point.