Enum SimStage
- Namespace
- TDMaker.Core
- Assembly
- TDMaker.Core.dll
Stable anchors for systems registered before the first tick.
public enum SimStage
Fields
Blocking = 4Soldier and hero interception.
Commands = 0Input command processing.
Damage = 8FIFO damage resolution.
Death = 9Death and bounty resolution.
Effects = 2Status effects and recovery.
Exits = 10Path exit resolution.
Flow = 12Victory and defeat decisions.
Flush = 13Deferred structural changes.
HeroesAndSpells = 11Hero progression and spell readiness.
Melee = 5Melee attack cycles.
Motion = 3Path and friendly movement.
Projectiles = 7Projectile flight and impact.
Ranged = 6Ranged attacks and ability actions.
Waves = 1Wave and summon emission.