Enum SimStage

Namespace
TDMaker.Core
Assembly
TDMaker.Core.dll

Stable anchors for systems registered before the first tick.

public enum SimStage

Fields

Blocking = 4

Soldier and hero interception.

Commands = 0

Input command processing.

Damage = 8

FIFO damage resolution.

Death = 9

Death and bounty resolution.

Effects = 2

Status effects and recovery.

Exits = 10

Path exit resolution.

Flow = 12

Victory and defeat decisions.

Flush = 13

Deferred structural changes.

HeroesAndSpells = 11

Hero progression and spell readiness.

Melee = 5

Melee attack cycles.

Motion = 3

Path and friendly movement.

Projectiles = 7

Projectile flight and impact.

Ranged = 6

Ranged attacks and ability actions.

Waves = 1

Wave and summon emission.