Class CampaignAssetEditor
- Namespace
- TDMaker.Editor
- Assembly
- TDMaker.Editor.dll
Inspector of CampaignAsset: a map view of the world map picture with the level points and their unlock roads (arrows from prerequisites, dashed for branches, red for problems). Click a point to select it, drag it to move it, click an empty spot to move the selected point there, drop Level assets on the map to add them, right-click a point for more. Below: the ordered level list, the selected level's settings and the validation results. Every edit is undoable.
[CustomEditor(typeof(CampaignAsset))]
public sealed class CampaignAssetEditor : Editor
- Inheritance
-
ObjectScriptableObjectEditorCampaignAssetEditor
- Inherited Members
-
Editor.SaveChanges()Editor.DiscardChanges()Editor.CreateEditorWithContext(Object[], Object)Editor.CreateEditor(Object)Editor.CreateEditor(Object[])Editor.DrawDefaultInspector()Editor.Repaint()Editor.CreateInspectorGUI()Editor.RequiresConstantRepaint()Editor.DrawHeader()Editor.DrawFoldoutInspector(Object, ref Editor)Editor.HasPreviewGUI()Editor.CreatePreview(VisualElement)Editor.GetPreviewTitle()Editor.OnPreviewGUI(Rect, GUIStyle)Editor.OnInteractivePreviewGUI(Rect, GUIStyle)Editor.OnPreviewSettings()Editor.GetInfoString()Editor.DrawPreview(Rect)Editor.ReloadPreviewInstances()Editor.UseDefaultMargins()Editor.MoveNextTarget()Editor.ResetTarget()Editor.hasUnsavedChangesEditor.saveChangesMessageEditor.targetEditor.targetsEditor.serializedObjectEditor.finishedDefaultHeaderGUIScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
CampaignAssetEditor()
public CampaignAssetEditor()
Methods
OnInspectorGUI()
public override void OnInspectorGUI()