Enum UnitPreset

Namespace
TDMaker.Editor
Assembly
TDMaker.Editor.dll

Starting points offered by the Unit Workshop's New menu.

public enum UnitPreset

Fields

ArmoredEnemy = 2

High health, slow, strong physical armor.

BarracksSoldier = 10

Barracks soldier.

BossEnemy = 7

Very high health, mixed defenses, costs many lives, needs several blockers.

FastEnemy = 1

Low health, high speed, dodges some melee strikes.

FlyingEnemy = 6

Flies over blockers; only anti-air attacks reach it.

HealerEnemy = 4

Support enemy with a permanent healing aura.

MagicResistantEnemy = 3

Medium health, strong magic resistance.

MeleeHero = 8

Blocking hero with a melee attack and a growth table.

NecromancerEnemy = 11

Caster that raises weak enemies from the bodies of the fallen.

RangedHero = 9

Hero with a ranged attack and a light melee strike.

RevenantEnemy = 12

Lies down once when killed and rises again with half its health.

SplitterEnemy = 5

Splits into smaller enemies when it dies.

StandardEnemy = 0

Baseline enemy every other preset is measured against.