Enum UnitPreset
- Namespace
- TDMaker.Editor
- Assembly
- TDMaker.Editor.dll
Starting points offered by the Unit Workshop's New menu.
public enum UnitPreset
Fields
ArmoredEnemy = 2High health, slow, strong physical armor.
BarracksSoldier = 10Barracks soldier.
BossEnemy = 7Very high health, mixed defenses, costs many lives, needs several blockers.
FastEnemy = 1Low health, high speed, dodges some melee strikes.
FlyingEnemy = 6Flies over blockers; only anti-air attacks reach it.
HealerEnemy = 4Support enemy with a permanent healing aura.
MagicResistantEnemy = 3Medium health, strong magic resistance.
MeleeHero = 8Blocking hero with a melee attack and a growth table.
NecromancerEnemy = 11Caster that raises weak enemies from the bodies of the fallen.
RangedHero = 9Hero with a ranged attack and a light melee strike.
RevenantEnemy = 12Lies down once when killed and rises again with half its health.
SplitterEnemy = 5Splits into smaller enemies when it dies.
StandardEnemy = 0Baseline enemy every other preset is measured against.