Enum UnitWorkshopWindow.MechanicCard

Namespace
TDMaker.Editor
Assembly
TDMaker.Editor.dll

The mechanic cards the Mechanics tab can add (unit traits, on-hit payloads and timed action payloads).

public enum UnitWorkshopWindow.MechanicCard

Fields

ActionArea = 14

Timed region (effect and/or damage / healing pulse).

ActionAttack = 11

Timed extra ranged attack.

ActionBeam = 18

Timed channelled beam.

ActionChain = 15

Timed chain attack.

ActionCustom = 20

Custom action asset.

ActionMines = 9

Timed automatic mine throw onto lane nodes nearby.

ActionMultiTarget = 16

Timed multi-target attack.

ActionRaise = 10

Timed raise of new units from nearby bodies.

ActionSelfEffect = 12

Timed self buff.

ActionSummon = 13

Timed summon of units.

ActionTransfer = 19

Timed path transfer of nearby enemies.

ActionTrap = 17

Timed trap placement.

Aura = 3

Permanent or timed region around the unit.

DeathSplit = 4

Releases smaller enemies on death.

ImpactPayload = 7

Secondary blast, residual region, knockback or path transfer after a melee hit.

LifeSteal = 8

Heals the attacker from melee damage dealt.

MeleeEvasion = 1

Chance to avoid melee strikes.

OnHitEffect = 6

Status effects attached by melee hits.

Reflection = 2

Returns a share of lost health to the attacker.

Regeneration = 0

Health regeneration.

Revive = 5

Lies down when killed and rises again with a share of its health (same unit).