Enum UnitWorkshopWindow.MechanicCard
- Namespace
- TDMaker.Editor
- Assembly
- TDMaker.Editor.dll
The mechanic cards the Mechanics tab can add (unit traits, on-hit payloads and timed action payloads).
public enum UnitWorkshopWindow.MechanicCard
Fields
ActionArea = 14Timed region (effect and/or damage / healing pulse).
ActionAttack = 11Timed extra ranged attack.
ActionBeam = 18Timed channelled beam.
ActionChain = 15Timed chain attack.
ActionCustom = 20Custom action asset.
ActionMines = 9Timed automatic mine throw onto lane nodes nearby.
ActionMultiTarget = 16Timed multi-target attack.
ActionRaise = 10Timed raise of new units from nearby bodies.
ActionSelfEffect = 12Timed self buff.
ActionSummon = 13Timed summon of units.
ActionTransfer = 19Timed path transfer of nearby enemies.
ActionTrap = 17Timed trap placement.
Aura = 3Permanent or timed region around the unit.
DeathSplit = 4Releases smaller enemies on death.
ImpactPayload = 7Secondary blast, residual region, knockback or path transfer after a melee hit.
LifeSteal = 8Heals the attacker from melee damage dealt.
MeleeEvasion = 1Chance to avoid melee strikes.
OnHitEffect = 6Status effects attached by melee hits.
Reflection = 2Returns a share of lost health to the attacker.
Regeneration = 0Health regeneration.
Revive = 5Lies down when killed and rises again with a share of its health (same unit).