Enum CameraFramingMode
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
How the game camera frames a level on start (see CameraFramingData).
public enum CameraFramingMode
Fields
FitHeightScrollHorizontally = 1View height = map height; wider maps scroll left/right.
FitWholeMap = 0The whole level (or fixed map rectangle) fits on one screen; no player pan or zoom (default).
FitWidthScrollVertically = 2View width = map width; taller maps scroll up/down.
FixedViewSize = 3A fixed view height in world units; the map scrolls on both axes.