Enum FacingMode

Namespace
TDMaker.Unity.Authoring
Assembly
TDMaker.Unity.dll

How a view mirrors itself to face its movement direction.

public enum FacingMode

Fields

FlipSprite = 1

Uses SpriteRenderer.flipX on the body.

None = 0

Never flips.

ScaleX = 2

Negates the body's local X scale (works for multi-sprite rigs).