Class HeroLevelData
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
One hero growth row. Values scale the hero's base stats to produce the absolute row the simulation uses.
public sealed class HeroLevelData
- Inheritance
-
HeroLevelData
- Inherited Members
Constructors
HeroLevelData()
public HeroLevelData()
Fields
armorBonus
Added physical armor (fraction).
[Range(0, 1)]
public float armorBonus
Field Value
damageScale
Damage multiplier over the base attacks.
[Min(0)]
public float damageScale
Field Value
experience
Cumulative experience needed to reach this level (the first row is always zero).
[Min(0)]
public float experience
Field Value
healthScale
Health multiplier over the base value.
[Min(0.01)]
public float healthScale
Field Value
magicResistBonus
Added magical resistance (fraction).
[Range(0, 1)]
public float magicResistBonus
Field Value
skillPoints
Total skill-point budget at this level.
[Min(0)]
public int skillPoints