Class PresentationHooks
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
Optional per-template presentation hooks: VFX prefabs (pooled) and audio cues for the standard moments of a unit's life. Every field may be left empty.
public sealed class PresentationHooks
- Inheritance
-
PresentationHooks
- Inherited Members
Constructors
PresentationHooks()
public PresentationHooks()
Fields
attackCue
Played when the entity starts an attack.
public AudioCue attackCue
Field Value
attackVfx
Spawned on the entity when it starts an attack.
public GameObject attackVfx
Field Value
- GameObject
deathCue
Played when the entity dies.
public AudioCue deathCue
Field Value
deathVfx
Spawned where the entity dies.
public GameObject deathVfx
Field Value
- GameObject
hitCue
Played when the entity takes damage.
public AudioCue hitCue
Field Value
hitVfx
Spawned on the entity when it takes damage.
public GameObject hitVfx
Field Value
- GameObject
spawnCue
Played when the entity appears.
public AudioCue spawnCue
Field Value
spawnVfx
Spawned when the entity appears.
public GameObject spawnVfx
Field Value
- GameObject