Enum PrimitiveShape

Namespace
TDMaker.Unity.Authoring
Assembly
TDMaker.Unity.dll

Generated placeholder shapes used when no prefab is assigned.

public enum PrimitiveShape

Fields

Arrowhead = 9

An arrowhead pointing right (fast unit).

Bastion = 5

A squat bastion with a barrel (artillery-style tower).

Blob = 8

A round creature with eyes.

Circle = 1

A filled circle.

Crest = 12

A five-point star crest (hero).

Dart = 13

A dart pointing right; projectile views rotate it along their flight.

Diamond = 2

A filled diamond.

Hall = 7

A wide hall with a roof (barracks-style tower).

Hulk = 10

A heavy horned block (armored unit).

Keep = 4

A crenellated keep (archer-style tower).

Orb = 14

A glowing orb.

Shield = 11

A kite shield (soldier).

Spire = 6

A pointed spire with an orb (caster-style tower).

Square = 0

A filled square.

Triangle = 3

A filled upward triangle.

Wing = 15

A winged creature (flying unit).