Enum PrimitiveShape
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
Generated placeholder shapes used when no prefab is assigned.
public enum PrimitiveShape
Fields
Arrowhead = 9An arrowhead pointing right (fast unit).
Bastion = 5A squat bastion with a barrel (artillery-style tower).
Blob = 8A round creature with eyes.
Circle = 1A filled circle.
Crest = 12A five-point star crest (hero).
Dart = 13A dart pointing right; projectile views rotate it along their flight.
Diamond = 2A filled diamond.
Hall = 7A wide hall with a roof (barracks-style tower).
Hulk = 10A heavy horned block (armored unit).
Keep = 4A crenellated keep (archer-style tower).
Orb = 14A glowing orb.
Shield = 11A kite shield (soldier).
Spire = 6A pointed spire with an orb (caster-style tower).
Square = 0A filled square.
Triangle = 3A filled upward triangle.
Wing = 15A winged creature (flying unit).