Class WaveSetAsset

Namespace
TDMaker.Unity.Authoring
Assembly
TDMaker.Unity.dll

An ordered list of waves.

[CreateAssetMenu(menuName = "2D Tower Defense Maker/Wave Set", fileName = "Waves", order = 20)]
public sealed class WaveSetAsset : ScriptableObject
Inheritance
Object
ScriptableObject
WaveSetAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Constructors

WaveSetAsset()

public WaveSetAsset()

Fields

waves

Waves in play order.

public List<WaveData> waves

Field Value

List<WaveData>

Methods

Bake()

Bakes all waves. Entries without an enemy are skipped.

public WaveDef[] Bake()

Returns

WaveDef[]

CollectEnemies(List<EntityAssetBase>)

Adds every enemy asset referenced by the waves.

public void CollectEnemies(List<EntityAssetBase> output)

Parameters

output List<EntityAssetBase>