Class WaveSetAsset
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
An ordered list of waves.
[CreateAssetMenu(menuName = "2D Tower Defense Maker/Wave Set", fileName = "Waves", order = 20)]
public sealed class WaveSetAsset : ScriptableObject
- Inheritance
-
ObjectScriptableObjectWaveSetAsset
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
WaveSetAsset()
public WaveSetAsset()
Fields
waves
Waves in play order.
public List<WaveData> waves
Field Value
Methods
Bake()
Bakes all waves. Entries without an enemy are skipped.
public WaveDef[] Bake()
Returns
- WaveDef[]
CollectEnemies(List<EntityAssetBase>)
Adds every enemy asset referenced by the waves.
public void CollectEnemies(List<EntityAssetBase> output)
Parameters
outputList<EntityAssetBase>