Class HudTexts

Namespace
TDMaker.Unity.Localization
Assembly
TDMaker.Unity.dll

Keys of every text the GameHud and the campaign screens show, and their built-in English texts (used when no table has a key). {0}, {1} ... are filled with numbers or names; keep them (in any order) when translating. The sample generator writes these texts into the English sample table, so a copy of that asset is a ready template.

public static class HudTexts
Inheritance
HudTexts
Inherited Members

Fields

Abilities

Ability section header.

public const string Abilities = "hud.tower.abilities"

Field Value

string

AbilityMax

Fully ranked ability.

public const string AbilityMax = "hud.ability.max"

Field Value

string

AbilityMaxed

Ability at its last rank.

public const string AbilityMaxed = "hud.ability.maxed"

Field Value

string

AbilityNextRank

Ability next rank; {0} = gold.

public const string AbilityNextRank = "hud.ability.nextRank"

Field Value

string

AbilityTooltipTitle

Ability tooltip title; {0} = name, {1} = rank, {2} = ranks.

public const string AbilityTooltipTitle = "hud.ability.tooltip.title"

Field Value

string

ChooseBranch

Header above two or more upgrade branches.

public const string ChooseBranch = "hud.tower.chooseBranch"

Field Value

string

DamageExplosion

Damage kind: explosion.

public const string DamageExplosion = "hud.damage.explosion"

Field Value

string

DamageMagical

Damage kind: magical.

public const string DamageMagical = "hud.damage.magical"

Field Value

string

DamagePhysical

Damage kind: physical.

public const string DamagePhysical = "hud.damage.physical"

Field Value

string

DamagePoison

Damage kind: poison.

public const string DamagePoison = "hud.damage.poison"

Field Value

string

DamageTrue

Damage kind: true.

public const string DamageTrue = "hud.damage.true"

Field Value

string

Defeat

Result title on defeat.

public const string Defeat = "hud.outcome.defeat"

Field Value

string

GradeHigh

Resistance grade: high.

public const string GradeHigh = "hud.grade.high"

Field Value

string

GradeLow

Resistance grade: low.

public const string GradeLow = "hud.grade.low"

Field Value

string

GradeMedium

Resistance grade: medium.

public const string GradeMedium = "hud.grade.medium"

Field Value

string

GradeNone

Resistance grade: none.

public const string GradeNone = "hud.grade.none"

Field Value

string

GradeVeryHigh

Resistance grade: very high.

public const string GradeVeryHigh = "hud.grade.veryHigh"

Field Value

string

HeroFallbackName

Name of a hero without an asset.

public const string HeroFallbackName = "hud.hero.name"

Field Value

string

HeroFallen

Hero status while dead.

public const string HeroFallen = "hud.hero.fallen"

Field Value

string

HeroIdleHint

Hero status otherwise.

public const string HeroIdleHint = "hud.hero.idleHint"

Field Value

string

HeroLevel

Hero card level; {0} = level.

public const string HeroLevel = "hud.hero.level"

Field Value

string

HeroPoints

Unspent skill points; {0} = points.

public const string HeroPoints = "hud.hero.points"

Field Value

string

HeroReturning

Hero status while walking back.

public const string HeroReturning = "hud.hero.returning"

Field Value

string

HeroSelectedHint

Hero status while selected.

public const string HeroSelectedHint = "hud.hero.selectedHint"

Field Value

string

HeroTooltipHealth

Hero tooltip health; {0} = current, {1} = maximum.

public const string HeroTooltipHealth = "hud.hero.tooltip.health"

Field Value

string

HeroTooltipHint

Hero tooltip controls hint.

public const string HeroTooltipHint = "hud.hero.tooltip.hint"

Field Value

string

HeroTooltipTitle

Hero tooltip title; {0} = name, {1} = level.

public const string HeroTooltipTitle = "hud.hero.tooltip.title"

Field Value

string

LevelBest

Level info: best rating; {0} = stars, {1} = maximum.

public const string LevelBest = "campaign.level.best"

Field Value

string

LevelBranch

Level info: side level marker.

public const string LevelBranch = "campaign.level.branch"

Field Value

string

LevelClose

Level info: close button.

public const string LevelClose = "campaign.level.close"

Field Value

string

LevelLocked

Level info: locked.

public const string LevelLocked = "campaign.level.locked"

Field Value

string

LevelNotWon

Level info: never won.

public const string LevelNotWon = "campaign.level.notWon"

Field Value

string

LevelNumber

Level info: level number; {0} = number.

public const string LevelNumber = "campaign.level.number"

Field Value

string

LevelPlay

Level info: play button.

public const string LevelPlay = "campaign.level.play"

Field Value

string

LevelRequires

Level info: levels to win first; {0} = level titles.

public const string LevelRequires = "campaign.level.requires"

Field Value

string

LevelRequiresStars

Level info: star gate; {0} = stars needed, {1} = stars earned.

public const string LevelRequiresStars = "campaign.level.requiresStars"

Field Value

string

ListSeparator

Joins level titles in requirement lines (", ").

public const string ListSeparator = "campaign.list.separator"

Field Value

string

MapBack

World map back button.

public const string MapBack = "campaign.map.back"

Field Value

string

MapFirstClear

Toast after a first clear; {0} = level title.

public const string MapFirstClear = "campaign.map.firstClear"

Field Value

string

MapHint

World map hint line.

public const string MapHint = "campaign.map.hint"

Field Value

string

MapNew

Badge on a level point that opened since the last visit.

public const string MapNew = "campaign.map.new"

Field Value

string

MapOpened

Toast when levels opened; {0} = level titles.

public const string MapOpened = "campaign.map.opened"

Field Value

string

MapStars

World map star total; {0} = earned, {1} = maximum.

public const string MapStars = "campaign.map.stars"

Field Value

string

MapStarsGained

Toast after merging victories; {0} = stars gained.

public const string MapStarsGained = "campaign.map.starsGained"

Field Value

string

MapTitle

World map header.

public const string MapTitle = "campaign.map.title"

Field Value

string

Maxed

Last tier.

public const string Maxed = "hud.tower.maxed"

Field Value

string

MaxedWithAbilities

Last tier with abilities.

public const string MaxedWithAbilities = "hud.tower.maxedAbilities"

Field Value

string

NavContinue

Default Continue button.

public const string NavContinue = "hud.nav.continue"

Field Value

string

NavQuit

Default Quit button.

public const string NavQuit = "hud.nav.quit"

Field Value

string

NavWorldMap

Result screen / pause menu button back to the world map.

public const string NavWorldMap = "campaign.nav.worldMap"

Field Value

string

OutcomeDefeatText

Result line on defeat.

public const string OutcomeDefeatText = "hud.outcome.defeatText"

Field Value

string

OutcomeLives

Result line on victory; {0} = lives left, {1} = starting lives.

public const string OutcomeLives = "hud.outcome.lives"

Field Value

string

PauseTitle

Pause menu title.

public const string PauseTitle = "hud.pause.title"

Field Value

string

PauseTooltip

Pause button tooltip.

public const string PauseTooltip = "hud.pause.tooltip"

Field Value

string

PriorityClosest

Priority button: closest.

public const string PriorityClosest = "hud.priority.closest"

Field Value

string

PriorityClosestTip

Priority tooltip: closest.

public const string PriorityClosestTip = "hud.priority.closest.tip"

Field Value

string

PriorityFirst

Priority button: first.

public const string PriorityFirst = "hud.priority.first"

Field Value

string

PriorityFirstTip

Priority tooltip: first.

public const string PriorityFirstTip = "hud.priority.first.tip"

Field Value

string

PriorityLast

Priority button: last.

public const string PriorityLast = "hud.priority.last"

Field Value

string

PriorityLastTip

Priority tooltip: last.

public const string PriorityLastTip = "hud.priority.last.tip"

Field Value

string

PriorityStrongest

Priority button: strongest.

public const string PriorityStrongest = "hud.priority.strongest"

Field Value

string

PriorityStrongestTip

Priority tooltip: strongest.

public const string PriorityStrongestTip = "hud.priority.strongest.tip"

Field Value

string

PriorityWeakest

Priority button: weakest.

public const string PriorityWeakest = "hud.priority.weakest"

Field Value

string

PriorityWeakestTip

Priority tooltip: weakest.

public const string PriorityWeakestTip = "hud.priority.weakest.tip"

Field Value

string

Rally

Rally button.

public const string Rally = "hud.tower.rally"

Field Value

string

RallyTooltip

Rally button tooltip.

public const string RallyTooltip = "hud.tower.rally.tooltip"

Field Value

string

RejectCapacityExceeded

Rejected: unit capacity.

public const string RejectCapacityExceeded = "hud.reject.capacityExceeded"

Field Value

string

RejectGameEnded

Rejected: battle over.

public const string RejectGameEnded = "hud.reject.gameEnded"

Field Value

string

RejectInsufficientGold

Rejected: not enough gold.

public const string RejectInsufficientGold = "hud.reject.insufficientGold"

Field Value

string

RejectInsufficientPoints

Rejected: skill points or level.

public const string RejectInsufficientPoints = "hud.reject.insufficientPoints"

Field Value

string

RejectInvalidEntity

Rejected: entity.

public const string RejectInvalidEntity = "hud.reject.invalidEntity"

Field Value

string

RejectInvalidPoint

Rejected: target point.

public const string RejectInvalidPoint = "hud.reject.invalidPoint"

Field Value

string

RejectInvalidRallyPoint

Rejected: rally point.

public const string RejectInvalidRallyPoint = "hud.reject.invalidRallyPoint"

Field Value

string

RejectInvalidUpgrade

Rejected: upgrade.

public const string RejectInvalidUpgrade = "hud.reject.invalidUpgrade"

Field Value

string

RejectOther

Rejected for another reason; {0} = reason id.

public const string RejectOther = "hud.reject.other"

Field Value

string

RejectRankLimit

Rejected: rank limit.

public const string RejectRankLimit = "hud.reject.rankLimit"

Field Value

string

RejectSlotOccupied

Rejected: slot occupied.

public const string RejectSlotOccupied = "hud.reject.slotOccupied"

Field Value

string

RejectSpellUnavailable

Rejected: spell not ready.

public const string RejectSpellUnavailable = "hud.reject.spellUnavailable"

Field Value

string

RejectUnavailableTower

Rejected: tower not in this level.

public const string RejectUnavailableTower = "hud.reject.unavailableTower"

Field Value

string

RejectWaveUnavailable

Rejected: wave call.

public const string RejectWaveUnavailable = "hud.reject.waveUnavailable"

Field Value

string

Restart

Restart button.

public const string Restart = "hud.pause.restart"

Field Value

string

Resume

Pause menu: resume.

public const string Resume = "hud.pause.resume"

Field Value

string

Sell

Sell button; {0} = refund.

public const string Sell = "hud.tower.sell"

Field Value

string

SellConfirm

Sell confirmation button; {0} = refund.

public const string SellConfirm = "hud.tower.sellConfirm"

Field Value

string

SellFull

Refund rule before the first wave.

public const string SellFull = "hud.tower.sell.full"

Field Value

string

SellShare

Refund rule afterwards.

public const string SellShare = "hud.tower.sell.share"

Field Value

string

SellTooltip

Sell tooltip; {0} = refund, {1} = refund rule.

public const string SellTooltip = "hud.tower.sell.tooltip"

Field Value

string

ShopButton

World map button that opens the upgrade shop.

public const string ShopButton = "campaign.shop.button"

Field Value

string

ShopBuy

Tooltip status: can be bought.

public const string ShopBuy = "campaign.shop.buy"

Field Value

string

ShopClose

Shop button: close the shop.

public const string ShopClose = "campaign.shop.close"

Field Value

string

ShopEffectAdd

Effect line, added amount; {0} = field, {1} = amount.

public const string ShopEffectAdd = "campaign.shop.effect.add"

Field Value

string

ShopEffectMechanic

Effect line, added mechanic; {0} = mechanic name.

public const string ShopEffectMechanic = "campaign.shop.effect.mechanic"

Field Value

string

ShopEffectPercent

Effect line, multiplied value; {0} = field, {1} = signed percent ("+10").

public const string ShopEffectPercent = "campaign.shop.effect.percent"

Field Value

string

ShopEffectSet

Effect line, replaced value; {0} = field, {1} = value.

public const string ShopEffectSet = "campaign.shop.effect.set"

Field Value

string

ShopEffectSubtract

Effect line, subtracted amount; {0} = field, {1} = amount.

public const string ShopEffectSubtract = "campaign.shop.effect.subtract"

Field Value

string

ShopEffectSwap

Effect line, replaced unit; {0} = old unit, {1} = new unit.

public const string ShopEffectSwap = "campaign.shop.effect.swap"

Field Value

string

ShopFieldDamage

Field label of minimum and maximum damage changed together.

public const string ShopFieldDamage = "campaign.shop.field.Damage"

Field Value

string

ShopFree

Price label of a rank that costs no stars.

public const string ShopFree = "campaign.shop.free"

Field Value

string

ShopHint

Shop hint line.

public const string ShopHint = "campaign.shop.hint"

Field Value

string

ShopLocked

Tooltip status: lower rank missing; {0} = rank to buy first.

public const string ShopLocked = "campaign.shop.locked"

Field Value

string

ShopNeedStars

Tooltip status: not enough stars; {0} = stars missing.

public const string ShopNeedStars = "campaign.shop.needStars"

Field Value

string

ShopOwned

Tooltip status: bought.

public const string ShopOwned = "campaign.shop.owned"

Field Value

string

ShopPrice

Tooltip: price; {0} = stars.

public const string ShopPrice = "campaign.shop.price"

Field Value

string

ShopRankTitle

Tooltip title; {0} = track name, {1} = rank.

public const string ShopRankTitle = "campaign.shop.rankTitle"

Field Value

string

ShopReset

Shop button: clear every purchase (no confirmation).

public const string ShopReset = "campaign.shop.reset"

Field Value

string

ShopRevert

Shop button: back to the purchases the shop opened with.

public const string ShopRevert = "campaign.shop.revert"

Field Value

string

ShopSaveFailed

Shown when the slot could not be written after a change.

public const string ShopSaveFailed = "campaign.shop.saveFailed"

Field Value

string

ShopSeconds

Seconds suffix of time amounts; {0} = number.

public const string ShopSeconds = "campaign.shop.seconds"

Field Value

string

ShopSpent

Shop line under the stars; {0} = spent, {1} = earned.

public const string ShopSpent = "campaign.shop.spent"

Field Value

string

ShopStars

Shop star box; {0} = stars available to spend.

public const string ShopStars = "campaign.shop.stars"

Field Value

string

ShopTitle

Shop header.

public const string ShopTitle = "campaign.shop.title"

Field Value

string

SkillNextLevel

Skill tooltip, level mode; {0} = hero level.

public const string SkillNextLevel = "hud.skill.nextRankLevel"

Field Value

string

SkillNextPoints

Skill tooltip, point mode; {0} = points, {1} = hero level.

public const string SkillNextPoints = "hud.skill.nextRankPoints"

Field Value

string

SlotContinue

Slot button: continue a saved campaign.

public const string SlotContinue = "campaign.slots.continue"

Field Value

string

SlotDelete

Slot delete button.

public const string SlotDelete = "campaign.slots.delete"

Field Value

string

SlotDeleteCancel

Delete confirmation: cancel button.

public const string SlotDeleteCancel = "campaign.slots.deleteCancel"

Field Value

string

SlotDeleteConfirm

Delete confirmation: confirm button.

public const string SlotDeleteConfirm = "campaign.slots.deleteConfirm"

Field Value

string

SlotDeleteText

Delete confirmation text.

public const string SlotDeleteText = "campaign.slots.deleteText"

Field Value

string

SlotDeleteTitle

Delete confirmation title; {0} = slot number.

public const string SlotDeleteTitle = "campaign.slots.deleteTitle"

Field Value

string

SlotEmpty

Empty slot line.

public const string SlotEmpty = "campaign.slots.empty"

Field Value

string

SlotName

Slot card title; {0} = slot number.

public const string SlotName = "campaign.slots.slot"

Field Value

string

SlotNew

Slot button: start a new campaign in an empty slot.

public const string SlotNew = "campaign.slots.new"

Field Value

string

SlotProgress

Slot progress line; {0} = stars, {1} = maximum stars, {2} = levels won.

public const string SlotProgress = "campaign.slots.progress"

Field Value

string

SlotSaved

Slot save time line; {0} = date and time.

public const string SlotSaved = "campaign.slots.saved"

Field Value

string

SlotUnreadable

Slot whose file could not be read (kept as a backup).

public const string SlotUnreadable = "campaign.slots.unreadable"

Field Value

string

SlotsBack

Slot picker back button.

public const string SlotsBack = "campaign.slots.back"

Field Value

string

SlotsTitle

Slot picker header.

public const string SlotsTitle = "campaign.slots.title"

Field Value

string

SpeedFast

Speed word: fast.

public const string SpeedFast = "hud.unit.speed.fast"

Field Value

string

SpeedLabel

Speed button label; {0} = 1, 2, 3.

public const string SpeedLabel = "hud.speed.label"

Field Value

string

SpeedNormal

Speed word: normal.

public const string SpeedNormal = "hud.unit.speed.normal"

Field Value

string

SpeedSlow

Speed word: slow.

public const string SpeedSlow = "hud.unit.speed.slow"

Field Value

string

SpeedTooltip

Speed button tooltip; {0} = speed.

public const string SpeedTooltip = "hud.speed.tooltip"

Field Value

string

SpellCooldown

Spell cooldown line; {0} = seconds.

public const string SpellCooldown = "hud.spell.cooldown"

Field Value

string

SpellEarlyCut

Early-call cooldown cut; {0} = seconds.

public const string SpellEarlyCut = "hud.spell.earlyCut"

Field Value

string

SpellFallbackName

Name of a spell without an asset.

public const string SpellFallbackName = "hud.spell.name"

Field Value

string

SpellLockedWave

Locked spell label; {0} = unlock wave.

public const string SpellLockedWave = "hud.spell.lockedWave"

Field Value

string

SpellTooltipTitle

Spell tooltip title; {0} = name, {1} = hotkey.

public const string SpellTooltipTitle = "hud.spell.tooltip.title"

Field Value

string

SpellUnlocks

Spell unlock line; {0} = wave.

public const string SpellUnlocks = "hud.spell.unlocks"

Field Value

string

StatsArea

Stats: splash.

public const string StatsArea = "hud.stats.area"

Field Value

string

StatsDamage

Stats line; {0} = minimum, {1} = maximum, {2} = damage kind.

public const string StatsDamage = "hud.stats.damage"

Field Value

string

StatsGroundOnly

Stats: cannot hit flying.

public const string StatsGroundOnly = "hud.stats.groundOnly"

Field Value

string

StatsHp

Stats: soldier health; {0} = hp.

public const string StatsHp = "hud.stats.hp"

Field Value

string

StatsRange

Stats line; {0} = range, {1} = attacks per second.

public const string StatsRange = "hud.stats.range"

Field Value

string

StatsRespawn

Stats: soldier respawn; {0} = seconds.

public const string StatsRespawn = "hud.stats.respawn"

Field Value

string

Target

Target priority row label.

public const string Target = "hud.tower.target"

Field Value

string

ToastCalledEarly

Early call reward; {0} = gold.

public const string ToastCalledEarly = "hud.toast.calledEarly"

Field Value

string

ToastHeroCannotWalk

Invalid hero move point.

public const string ToastHeroCannotWalk = "hud.toast.heroCannotWalk"

Field Value

string

ToastHeroDown

Order to a fallen hero; {0} = name.

public const string ToastHeroDown = "hud.toast.heroDown"

Field Value

string

ToastHeroLevel

Hero level up; {0} = name, {1} = level.

public const string ToastHeroLevel = "hud.toast.heroLevel"

Field Value

string

ToastRallyInvalid

Invalid rally point.

public const string ToastRallyInvalid = "hud.toast.rallyInvalid"

Field Value

string

ToastSpellInvalidPoint

Invalid spell point.

public const string ToastSpellInvalidPoint = "hud.toast.spellInvalidPoint"

Field Value

string

ToastSpellLocked

Locked spell key.

public const string ToastSpellLocked = "hud.toast.spellLocked"

Field Value

string

ToastSpellRecharging

Recharging spell key.

public const string ToastSpellRecharging = "hud.toast.spellRecharging"

Field Value

string

TowerNeedMore

Missing gold; {0} = gold.

public const string TowerNeedMore = "hud.tower.needMore"

Field Value

string

TowerTooltipTitle

Tower tooltip title; {0} = name, {1} = cost.

public const string TowerTooltipTitle = "hud.tower.tooltip.title"

Field Value

string

UnitArmor

Unit resistances; {0} = armor grade, {1} = magic resist grade.

public const string UnitArmor = "hud.unit.armor"

Field Value

string

UnitBounty

Unit bounty; {0} = gold, {1} = lives.

public const string UnitBounty = "hud.unit.bounty"

Field Value

string

UnitEffects

Unit status effects; {0} = comma separated names.

public const string UnitEffects = "hud.unit.effects"

Field Value

string

UnitFlying

Unit flies.

public const string UnitFlying = "hud.unit.flying"

Field Value

string

UnitMelee

Unit melee damage; {0} = minimum, {1} = maximum.

public const string UnitMelee = "hud.unit.melee"

Field Value

string

UnitSpeed

Unit speed; {0} = speed word.

public const string UnitSpeed = "hud.unit.speed"

Field Value

string

Upgrade

Header above one upgrade.

public const string Upgrade = "hud.tower.upgrade"

Field Value

string

Victory

Result title on victory.

public const string Victory = "hud.outcome.victory"

Field Value

string

VolumeEffects

Volume slider: effects.

public const string VolumeEffects = "hud.volume.effects"

Field Value

string

VolumeInterface

Volume slider: interface.

public const string VolumeInterface = "hud.volume.interface"

Field Value

string

VolumeMaster

Volume slider: master.

public const string VolumeMaster = "hud.volume.master"

Field Value

string

VolumeMusic

Volume slider: music.

public const string VolumeMusic = "hud.volume.music"

Field Value

string

WaveBonusGold

Early-call gold; {0} = gold.

public const string WaveBonusGold = "hud.wave.bonusGold"

Field Value

string

WaveCall

Wave tooltip title; {0} = wave, {1} = total.

public const string WaveCall = "hud.wave.call"

Field Value

string

WaveComing

Wave tooltip list header.

public const string WaveComing = "hud.wave.coming"

Field Value

string

WaveCount

Wave tooltip entry; {0} = count, {1} = name.

public const string WaveCount = "hud.wave.count"

Field Value

string

WaveCounter

Wave counter; {0} = current wave, {1} = total.

public const string WaveCounter = "hud.topbar.wave"

Field Value

string

WaveFlying

Wave tooltip flying marker.

public const string WaveFlying = "hud.wave.flying"

Field Value

string

WaveHint

Wave tooltip controls hint.

public const string WaveHint = "hud.wave.hint"

Field Value

string

WaveSome

Wave tooltip entry without a count; {0} = name.

public const string WaveSome = "hud.wave.some"

Field Value

string

WaveSpellCut

Early-call cooldown cut; {0} = seconds.

public const string WaveSpellCut = "hud.wave.spellCut"

Field Value

string

WaveStart

Wave tooltip before the first wave.

public const string WaveStart = "hud.wave.start"

Field Value

string

Properties

English

Every HUD key with its built-in English text, in a stable order.

public static IReadOnlyList<KeyValuePair<string, string>> English { get; }

Property Value

IReadOnlyList<KeyValuePair<string, string>>

Methods

ShopField(UpgradeField)

Text key of the label of an upgrade field (campaign.shop.field.<Field>).

public static string ShopField(UpgradeField field)

Parameters

field UpgradeField

Returns

string