Class HudTexts
- Namespace
- TDMaker.Unity.Localization
- Assembly
- TDMaker.Unity.dll
Keys of every text the GameHud and the campaign screens show, and their built-in English texts (used when no table
has a key). {0}, {1} ... are filled with numbers or names; keep them (in any order) when translating.
The sample generator writes these texts into the English sample table, so a copy of that asset is a ready template.
public static class HudTexts
- Inheritance
-
HudTexts
- Inherited Members
Fields
Abilities
Ability section header.
public const string Abilities = "hud.tower.abilities"
Field Value
AbilityMax
Fully ranked ability.
public const string AbilityMax = "hud.ability.max"
Field Value
AbilityMaxed
Ability at its last rank.
public const string AbilityMaxed = "hud.ability.maxed"
Field Value
AbilityNextRank
Ability next rank; {0} = gold.
public const string AbilityNextRank = "hud.ability.nextRank"
Field Value
AbilityTooltipTitle
Ability tooltip title; {0} = name, {1} = rank, {2} = ranks.
public const string AbilityTooltipTitle = "hud.ability.tooltip.title"
Field Value
ChooseBranch
Header above two or more upgrade branches.
public const string ChooseBranch = "hud.tower.chooseBranch"
Field Value
DamageExplosion
Damage kind: explosion.
public const string DamageExplosion = "hud.damage.explosion"
Field Value
DamageMagical
Damage kind: magical.
public const string DamageMagical = "hud.damage.magical"
Field Value
DamagePhysical
Damage kind: physical.
public const string DamagePhysical = "hud.damage.physical"
Field Value
DamagePoison
Damage kind: poison.
public const string DamagePoison = "hud.damage.poison"
Field Value
DamageTrue
Damage kind: true.
public const string DamageTrue = "hud.damage.true"
Field Value
Defeat
Result title on defeat.
public const string Defeat = "hud.outcome.defeat"
Field Value
GradeHigh
Resistance grade: high.
public const string GradeHigh = "hud.grade.high"
Field Value
GradeLow
Resistance grade: low.
public const string GradeLow = "hud.grade.low"
Field Value
GradeMedium
Resistance grade: medium.
public const string GradeMedium = "hud.grade.medium"
Field Value
GradeNone
Resistance grade: none.
public const string GradeNone = "hud.grade.none"
Field Value
GradeVeryHigh
Resistance grade: very high.
public const string GradeVeryHigh = "hud.grade.veryHigh"
Field Value
HeroFallbackName
Name of a hero without an asset.
public const string HeroFallbackName = "hud.hero.name"
Field Value
HeroFallen
Hero status while dead.
public const string HeroFallen = "hud.hero.fallen"
Field Value
HeroIdleHint
Hero status otherwise.
public const string HeroIdleHint = "hud.hero.idleHint"
Field Value
HeroLevel
Hero card level; {0} = level.
public const string HeroLevel = "hud.hero.level"
Field Value
HeroPoints
Unspent skill points; {0} = points.
public const string HeroPoints = "hud.hero.points"
Field Value
HeroReturning
Hero status while walking back.
public const string HeroReturning = "hud.hero.returning"
Field Value
HeroSelectedHint
Hero status while selected.
public const string HeroSelectedHint = "hud.hero.selectedHint"
Field Value
HeroTooltipHealth
Hero tooltip health; {0} = current, {1} = maximum.
public const string HeroTooltipHealth = "hud.hero.tooltip.health"
Field Value
HeroTooltipHint
Hero tooltip controls hint.
public const string HeroTooltipHint = "hud.hero.tooltip.hint"
Field Value
HeroTooltipTitle
Hero tooltip title; {0} = name, {1} = level.
public const string HeroTooltipTitle = "hud.hero.tooltip.title"
Field Value
LevelBest
Level info: best rating; {0} = stars, {1} = maximum.
public const string LevelBest = "campaign.level.best"
Field Value
LevelBranch
Level info: side level marker.
public const string LevelBranch = "campaign.level.branch"
Field Value
LevelClose
Level info: close button.
public const string LevelClose = "campaign.level.close"
Field Value
LevelLocked
Level info: locked.
public const string LevelLocked = "campaign.level.locked"
Field Value
LevelNotWon
Level info: never won.
public const string LevelNotWon = "campaign.level.notWon"
Field Value
LevelNumber
Level info: level number; {0} = number.
public const string LevelNumber = "campaign.level.number"
Field Value
LevelPlay
Level info: play button.
public const string LevelPlay = "campaign.level.play"
Field Value
LevelRequires
Level info: levels to win first; {0} = level titles.
public const string LevelRequires = "campaign.level.requires"
Field Value
LevelRequiresStars
Level info: star gate; {0} = stars needed, {1} = stars earned.
public const string LevelRequiresStars = "campaign.level.requiresStars"
Field Value
ListSeparator
Joins level titles in requirement lines (", ").
public const string ListSeparator = "campaign.list.separator"
Field Value
MapBack
World map back button.
public const string MapBack = "campaign.map.back"
Field Value
MapFirstClear
Toast after a first clear; {0} = level title.
public const string MapFirstClear = "campaign.map.firstClear"
Field Value
MapHint
World map hint line.
public const string MapHint = "campaign.map.hint"
Field Value
MapNew
Badge on a level point that opened since the last visit.
public const string MapNew = "campaign.map.new"
Field Value
MapOpened
Toast when levels opened; {0} = level titles.
public const string MapOpened = "campaign.map.opened"
Field Value
MapStars
World map star total; {0} = earned, {1} = maximum.
public const string MapStars = "campaign.map.stars"
Field Value
MapStarsGained
Toast after merging victories; {0} = stars gained.
public const string MapStarsGained = "campaign.map.starsGained"
Field Value
MapTitle
World map header.
public const string MapTitle = "campaign.map.title"
Field Value
Maxed
Last tier.
public const string Maxed = "hud.tower.maxed"
Field Value
MaxedWithAbilities
Last tier with abilities.
public const string MaxedWithAbilities = "hud.tower.maxedAbilities"
Field Value
NavContinue
Default Continue button.
public const string NavContinue = "hud.nav.continue"
Field Value
NavQuit
Default Quit button.
public const string NavQuit = "hud.nav.quit"
Field Value
NavWorldMap
Result screen / pause menu button back to the world map.
public const string NavWorldMap = "campaign.nav.worldMap"
Field Value
OutcomeDefeatText
Result line on defeat.
public const string OutcomeDefeatText = "hud.outcome.defeatText"
Field Value
OutcomeLives
Result line on victory; {0} = lives left, {1} = starting lives.
public const string OutcomeLives = "hud.outcome.lives"
Field Value
PauseTitle
Pause menu title.
public const string PauseTitle = "hud.pause.title"
Field Value
PauseTooltip
Pause button tooltip.
public const string PauseTooltip = "hud.pause.tooltip"
Field Value
PriorityClosest
Priority button: closest.
public const string PriorityClosest = "hud.priority.closest"
Field Value
PriorityClosestTip
Priority tooltip: closest.
public const string PriorityClosestTip = "hud.priority.closest.tip"
Field Value
PriorityFirst
Priority button: first.
public const string PriorityFirst = "hud.priority.first"
Field Value
PriorityFirstTip
Priority tooltip: first.
public const string PriorityFirstTip = "hud.priority.first.tip"
Field Value
PriorityLast
Priority button: last.
public const string PriorityLast = "hud.priority.last"
Field Value
PriorityLastTip
Priority tooltip: last.
public const string PriorityLastTip = "hud.priority.last.tip"
Field Value
PriorityStrongest
Priority button: strongest.
public const string PriorityStrongest = "hud.priority.strongest"
Field Value
PriorityStrongestTip
Priority tooltip: strongest.
public const string PriorityStrongestTip = "hud.priority.strongest.tip"
Field Value
PriorityWeakest
Priority button: weakest.
public const string PriorityWeakest = "hud.priority.weakest"
Field Value
PriorityWeakestTip
Priority tooltip: weakest.
public const string PriorityWeakestTip = "hud.priority.weakest.tip"
Field Value
Rally
Rally button.
public const string Rally = "hud.tower.rally"
Field Value
RallyTooltip
Rally button tooltip.
public const string RallyTooltip = "hud.tower.rally.tooltip"
Field Value
RejectCapacityExceeded
Rejected: unit capacity.
public const string RejectCapacityExceeded = "hud.reject.capacityExceeded"
Field Value
RejectGameEnded
Rejected: battle over.
public const string RejectGameEnded = "hud.reject.gameEnded"
Field Value
RejectInsufficientGold
Rejected: not enough gold.
public const string RejectInsufficientGold = "hud.reject.insufficientGold"
Field Value
RejectInsufficientPoints
Rejected: skill points or level.
public const string RejectInsufficientPoints = "hud.reject.insufficientPoints"
Field Value
RejectInvalidEntity
Rejected: entity.
public const string RejectInvalidEntity = "hud.reject.invalidEntity"
Field Value
RejectInvalidPoint
Rejected: target point.
public const string RejectInvalidPoint = "hud.reject.invalidPoint"
Field Value
RejectInvalidRallyPoint
Rejected: rally point.
public const string RejectInvalidRallyPoint = "hud.reject.invalidRallyPoint"
Field Value
RejectInvalidUpgrade
Rejected: upgrade.
public const string RejectInvalidUpgrade = "hud.reject.invalidUpgrade"
Field Value
RejectOther
Rejected for another reason; {0} = reason id.
public const string RejectOther = "hud.reject.other"
Field Value
RejectRankLimit
Rejected: rank limit.
public const string RejectRankLimit = "hud.reject.rankLimit"
Field Value
RejectSlotOccupied
Rejected: slot occupied.
public const string RejectSlotOccupied = "hud.reject.slotOccupied"
Field Value
RejectSpellUnavailable
Rejected: spell not ready.
public const string RejectSpellUnavailable = "hud.reject.spellUnavailable"
Field Value
RejectUnavailableTower
Rejected: tower not in this level.
public const string RejectUnavailableTower = "hud.reject.unavailableTower"
Field Value
RejectWaveUnavailable
Rejected: wave call.
public const string RejectWaveUnavailable = "hud.reject.waveUnavailable"
Field Value
Restart
Restart button.
public const string Restart = "hud.pause.restart"
Field Value
Resume
Pause menu: resume.
public const string Resume = "hud.pause.resume"
Field Value
Sell
Sell button; {0} = refund.
public const string Sell = "hud.tower.sell"
Field Value
SellConfirm
Sell confirmation button; {0} = refund.
public const string SellConfirm = "hud.tower.sellConfirm"
Field Value
SellFull
Refund rule before the first wave.
public const string SellFull = "hud.tower.sell.full"
Field Value
SellShare
Refund rule afterwards.
public const string SellShare = "hud.tower.sell.share"
Field Value
SellTooltip
Sell tooltip; {0} = refund, {1} = refund rule.
public const string SellTooltip = "hud.tower.sell.tooltip"
Field Value
ShopButton
World map button that opens the upgrade shop.
public const string ShopButton = "campaign.shop.button"
Field Value
ShopBuy
Tooltip status: can be bought.
public const string ShopBuy = "campaign.shop.buy"
Field Value
ShopClose
Shop button: close the shop.
public const string ShopClose = "campaign.shop.close"
Field Value
ShopEffectAdd
Effect line, added amount; {0} = field, {1} = amount.
public const string ShopEffectAdd = "campaign.shop.effect.add"
Field Value
ShopEffectMechanic
Effect line, added mechanic; {0} = mechanic name.
public const string ShopEffectMechanic = "campaign.shop.effect.mechanic"
Field Value
ShopEffectPercent
Effect line, multiplied value; {0} = field, {1} = signed percent ("+10").
public const string ShopEffectPercent = "campaign.shop.effect.percent"
Field Value
ShopEffectSet
Effect line, replaced value; {0} = field, {1} = value.
public const string ShopEffectSet = "campaign.shop.effect.set"
Field Value
ShopEffectSubtract
Effect line, subtracted amount; {0} = field, {1} = amount.
public const string ShopEffectSubtract = "campaign.shop.effect.subtract"
Field Value
ShopEffectSwap
Effect line, replaced unit; {0} = old unit, {1} = new unit.
public const string ShopEffectSwap = "campaign.shop.effect.swap"
Field Value
ShopFieldDamage
Field label of minimum and maximum damage changed together.
public const string ShopFieldDamage = "campaign.shop.field.Damage"
Field Value
ShopFree
Price label of a rank that costs no stars.
public const string ShopFree = "campaign.shop.free"
Field Value
ShopHint
Shop hint line.
public const string ShopHint = "campaign.shop.hint"
Field Value
ShopLocked
Tooltip status: lower rank missing; {0} = rank to buy first.
public const string ShopLocked = "campaign.shop.locked"
Field Value
ShopNeedStars
Tooltip status: not enough stars; {0} = stars missing.
public const string ShopNeedStars = "campaign.shop.needStars"
Field Value
ShopOwned
Tooltip status: bought.
public const string ShopOwned = "campaign.shop.owned"
Field Value
ShopPrice
Tooltip: price; {0} = stars.
public const string ShopPrice = "campaign.shop.price"
Field Value
ShopRankTitle
Tooltip title; {0} = track name, {1} = rank.
public const string ShopRankTitle = "campaign.shop.rankTitle"
Field Value
ShopReset
Shop button: clear every purchase (no confirmation).
public const string ShopReset = "campaign.shop.reset"
Field Value
ShopRevert
Shop button: back to the purchases the shop opened with.
public const string ShopRevert = "campaign.shop.revert"
Field Value
ShopSaveFailed
Shown when the slot could not be written after a change.
public const string ShopSaveFailed = "campaign.shop.saveFailed"
Field Value
ShopSeconds
Seconds suffix of time amounts; {0} = number.
public const string ShopSeconds = "campaign.shop.seconds"
Field Value
ShopSpent
Shop line under the stars; {0} = spent, {1} = earned.
public const string ShopSpent = "campaign.shop.spent"
Field Value
ShopStars
Shop star box; {0} = stars available to spend.
public const string ShopStars = "campaign.shop.stars"
Field Value
ShopTitle
Shop header.
public const string ShopTitle = "campaign.shop.title"
Field Value
SkillNextLevel
Skill tooltip, level mode; {0} = hero level.
public const string SkillNextLevel = "hud.skill.nextRankLevel"
Field Value
SkillNextPoints
Skill tooltip, point mode; {0} = points, {1} = hero level.
public const string SkillNextPoints = "hud.skill.nextRankPoints"
Field Value
SlotContinue
Slot button: continue a saved campaign.
public const string SlotContinue = "campaign.slots.continue"
Field Value
SlotDelete
Slot delete button.
public const string SlotDelete = "campaign.slots.delete"
Field Value
SlotDeleteCancel
Delete confirmation: cancel button.
public const string SlotDeleteCancel = "campaign.slots.deleteCancel"
Field Value
SlotDeleteConfirm
Delete confirmation: confirm button.
public const string SlotDeleteConfirm = "campaign.slots.deleteConfirm"
Field Value
SlotDeleteText
Delete confirmation text.
public const string SlotDeleteText = "campaign.slots.deleteText"
Field Value
SlotDeleteTitle
Delete confirmation title; {0} = slot number.
public const string SlotDeleteTitle = "campaign.slots.deleteTitle"
Field Value
SlotEmpty
Empty slot line.
public const string SlotEmpty = "campaign.slots.empty"
Field Value
SlotName
Slot card title; {0} = slot number.
public const string SlotName = "campaign.slots.slot"
Field Value
SlotNew
Slot button: start a new campaign in an empty slot.
public const string SlotNew = "campaign.slots.new"
Field Value
SlotProgress
Slot progress line; {0} = stars, {1} = maximum stars, {2} = levels won.
public const string SlotProgress = "campaign.slots.progress"
Field Value
SlotSaved
Slot save time line; {0} = date and time.
public const string SlotSaved = "campaign.slots.saved"
Field Value
SlotUnreadable
Slot whose file could not be read (kept as a backup).
public const string SlotUnreadable = "campaign.slots.unreadable"
Field Value
SlotsBack
Slot picker back button.
public const string SlotsBack = "campaign.slots.back"
Field Value
SlotsTitle
Slot picker header.
public const string SlotsTitle = "campaign.slots.title"
Field Value
SpeedFast
Speed word: fast.
public const string SpeedFast = "hud.unit.speed.fast"
Field Value
SpeedLabel
Speed button label; {0} = 1, 2, 3.
public const string SpeedLabel = "hud.speed.label"
Field Value
SpeedNormal
Speed word: normal.
public const string SpeedNormal = "hud.unit.speed.normal"
Field Value
SpeedSlow
Speed word: slow.
public const string SpeedSlow = "hud.unit.speed.slow"
Field Value
SpeedTooltip
Speed button tooltip; {0} = speed.
public const string SpeedTooltip = "hud.speed.tooltip"
Field Value
SpellCooldown
Spell cooldown line; {0} = seconds.
public const string SpellCooldown = "hud.spell.cooldown"
Field Value
SpellEarlyCut
Early-call cooldown cut; {0} = seconds.
public const string SpellEarlyCut = "hud.spell.earlyCut"
Field Value
SpellFallbackName
Name of a spell without an asset.
public const string SpellFallbackName = "hud.spell.name"
Field Value
SpellLockedWave
Locked spell label; {0} = unlock wave.
public const string SpellLockedWave = "hud.spell.lockedWave"
Field Value
SpellTooltipTitle
Spell tooltip title; {0} = name, {1} = hotkey.
public const string SpellTooltipTitle = "hud.spell.tooltip.title"
Field Value
SpellUnlocks
Spell unlock line; {0} = wave.
public const string SpellUnlocks = "hud.spell.unlocks"
Field Value
StatsArea
Stats: splash.
public const string StatsArea = "hud.stats.area"
Field Value
StatsDamage
Stats line; {0} = minimum, {1} = maximum, {2} = damage kind.
public const string StatsDamage = "hud.stats.damage"
Field Value
StatsGroundOnly
Stats: cannot hit flying.
public const string StatsGroundOnly = "hud.stats.groundOnly"
Field Value
StatsHp
Stats: soldier health; {0} = hp.
public const string StatsHp = "hud.stats.hp"
Field Value
StatsRange
Stats line; {0} = range, {1} = attacks per second.
public const string StatsRange = "hud.stats.range"
Field Value
StatsRespawn
Stats: soldier respawn; {0} = seconds.
public const string StatsRespawn = "hud.stats.respawn"
Field Value
Target
Target priority row label.
public const string Target = "hud.tower.target"
Field Value
ToastCalledEarly
Early call reward; {0} = gold.
public const string ToastCalledEarly = "hud.toast.calledEarly"
Field Value
ToastHeroCannotWalk
Invalid hero move point.
public const string ToastHeroCannotWalk = "hud.toast.heroCannotWalk"
Field Value
ToastHeroDown
Order to a fallen hero; {0} = name.
public const string ToastHeroDown = "hud.toast.heroDown"
Field Value
ToastHeroLevel
Hero level up; {0} = name, {1} = level.
public const string ToastHeroLevel = "hud.toast.heroLevel"
Field Value
ToastRallyInvalid
Invalid rally point.
public const string ToastRallyInvalid = "hud.toast.rallyInvalid"
Field Value
ToastSpellInvalidPoint
Invalid spell point.
public const string ToastSpellInvalidPoint = "hud.toast.spellInvalidPoint"
Field Value
ToastSpellLocked
Locked spell key.
public const string ToastSpellLocked = "hud.toast.spellLocked"
Field Value
ToastSpellRecharging
Recharging spell key.
public const string ToastSpellRecharging = "hud.toast.spellRecharging"
Field Value
TowerNeedMore
Missing gold; {0} = gold.
public const string TowerNeedMore = "hud.tower.needMore"
Field Value
TowerTooltipTitle
Tower tooltip title; {0} = name, {1} = cost.
public const string TowerTooltipTitle = "hud.tower.tooltip.title"
Field Value
UnitArmor
Unit resistances; {0} = armor grade, {1} = magic resist grade.
public const string UnitArmor = "hud.unit.armor"
Field Value
UnitBounty
Unit bounty; {0} = gold, {1} = lives.
public const string UnitBounty = "hud.unit.bounty"
Field Value
UnitEffects
Unit status effects; {0} = comma separated names.
public const string UnitEffects = "hud.unit.effects"
Field Value
UnitFlying
Unit flies.
public const string UnitFlying = "hud.unit.flying"
Field Value
UnitMelee
Unit melee damage; {0} = minimum, {1} = maximum.
public const string UnitMelee = "hud.unit.melee"
Field Value
UnitSpeed
Unit speed; {0} = speed word.
public const string UnitSpeed = "hud.unit.speed"
Field Value
Upgrade
Header above one upgrade.
public const string Upgrade = "hud.tower.upgrade"
Field Value
Victory
Result title on victory.
public const string Victory = "hud.outcome.victory"
Field Value
VolumeEffects
Volume slider: effects.
public const string VolumeEffects = "hud.volume.effects"
Field Value
VolumeInterface
Volume slider: interface.
public const string VolumeInterface = "hud.volume.interface"
Field Value
VolumeMaster
Volume slider: master.
public const string VolumeMaster = "hud.volume.master"
Field Value
VolumeMusic
Volume slider: music.
public const string VolumeMusic = "hud.volume.music"
Field Value
WaveBonusGold
Early-call gold; {0} = gold.
public const string WaveBonusGold = "hud.wave.bonusGold"
Field Value
WaveCall
Wave tooltip title; {0} = wave, {1} = total.
public const string WaveCall = "hud.wave.call"
Field Value
WaveComing
Wave tooltip list header.
public const string WaveComing = "hud.wave.coming"
Field Value
WaveCount
Wave tooltip entry; {0} = count, {1} = name.
public const string WaveCount = "hud.wave.count"
Field Value
WaveCounter
Wave counter; {0} = current wave, {1} = total.
public const string WaveCounter = "hud.topbar.wave"
Field Value
WaveFlying
Wave tooltip flying marker.
public const string WaveFlying = "hud.wave.flying"
Field Value
WaveHint
Wave tooltip controls hint.
public const string WaveHint = "hud.wave.hint"
Field Value
WaveSome
Wave tooltip entry without a count; {0} = name.
public const string WaveSome = "hud.wave.some"
Field Value
WaveSpellCut
Early-call cooldown cut; {0} = seconds.
public const string WaveSpellCut = "hud.wave.spellCut"
Field Value
WaveStart
Wave tooltip before the first wave.
public const string WaveStart = "hud.wave.start"
Field Value
Properties
English
Every HUD key with its built-in English text, in a stable order.
public static IReadOnlyList<KeyValuePair<string, string>> English { get; }
Property Value
Methods
ShopField(UpgradeField)
Text key of the label of an upgrade field (campaign.shop.field.<Field>).
public static string ShopField(UpgradeField field)
Parameters
fieldUpgradeField