Class AudioCuePlayer.GlobalCues
- Namespace
- TDMaker.Unity.View
- Assembly
- TDMaker.Unity.dll
Cues for global game events.
public sealed class AudioCuePlayer.GlobalCues
- Inheritance
-
AudioCuePlayer.GlobalCues
- Inherited Members
Constructors
GlobalCues()
public GlobalCues()
Fields
abilityPurchased
A tower ability rank was bought.
public AudioCue abilityPurchased
Field Value
buildMenuClosed
The build menu closed without a new menu opening (UI channel).
public AudioCue buildMenuClosed
Field Value
buildMenuOpened
The build menu of an empty slot opened (UI channel; replaces the click).
public AudioCue buildMenuOpened
Field Value
coinGained
An enemy with a bounty was killed (throttle it with the cue's Min Interval).
public AudioCue coinGained
Field Value
defeat
The level was lost (the music player's stinger plays as well).
public AudioCue defeat
Field Value
heroLevelUp
A hero gained a level.
public AudioCue heroLevelUp
Field Value
heroMoved
A hero move order was approved.
public AudioCue heroMoved
Field Value
lifeLost
An enemy reached the exit.
public AudioCue lifeLost
Field Value
rallySet
A barracks rally point was set; played by the HUD instead of the click.
public AudioCue rallySet
Field Value
rejected
A command was rejected.
public AudioCue rejected
Field Value
spellCast
A spell was cast whose Spell Asset has no Cast Cue of its own.
public AudioCue spellCast
Field Value
spellReady
A spell became ready.
public AudioCue spellReady
Field Value
towerBuilt
A tower was built.
public AudioCue towerBuilt
Field Value
towerSold
A tower was sold.
public AudioCue towerSold
Field Value
towerUpgraded
A tower was upgraded.
public AudioCue towerUpgraded
Field Value
uiClick
Played by the HUD for button clicks (UI channel).
public AudioCue uiClick
Field Value
victory
The level was won (the music player's stinger plays as well).
public AudioCue victory
Field Value
waveCallable
The next wave can be called.
public AudioCue waveCallable
Field Value
waveCalled
The player called the next wave (button or hotkey); played by the HUD instead of the click.
public AudioCue waveCalled
Field Value
waveStarted
A wave started.
public AudioCue waveStarted