Class AudioCuePlayer.GlobalCues

Namespace
TDMaker.Unity.View
Assembly
TDMaker.Unity.dll

Cues for global game events.

public sealed class AudioCuePlayer.GlobalCues
Inheritance
AudioCuePlayer.GlobalCues
Inherited Members

Constructors

GlobalCues()

public GlobalCues()

Fields

abilityPurchased

A tower ability rank was bought.

public AudioCue abilityPurchased

Field Value

AudioCue

buildMenuClosed

The build menu closed without a new menu opening (UI channel).

public AudioCue buildMenuClosed

Field Value

AudioCue

buildMenuOpened

The build menu of an empty slot opened (UI channel; replaces the click).

public AudioCue buildMenuOpened

Field Value

AudioCue

coinGained

An enemy with a bounty was killed (throttle it with the cue's Min Interval).

public AudioCue coinGained

Field Value

AudioCue

defeat

The level was lost (the music player's stinger plays as well).

public AudioCue defeat

Field Value

AudioCue

heroLevelUp

A hero gained a level.

public AudioCue heroLevelUp

Field Value

AudioCue

heroMoved

A hero move order was approved.

public AudioCue heroMoved

Field Value

AudioCue

lifeLost

An enemy reached the exit.

public AudioCue lifeLost

Field Value

AudioCue

rallySet

A barracks rally point was set; played by the HUD instead of the click.

public AudioCue rallySet

Field Value

AudioCue

rejected

A command was rejected.

public AudioCue rejected

Field Value

AudioCue

spellCast

A spell was cast whose Spell Asset has no Cast Cue of its own.

public AudioCue spellCast

Field Value

AudioCue

spellReady

A spell became ready.

public AudioCue spellReady

Field Value

AudioCue

towerBuilt

A tower was built.

public AudioCue towerBuilt

Field Value

AudioCue

towerSold

A tower was sold.

public AudioCue towerSold

Field Value

AudioCue

towerUpgraded

A tower was upgraded.

public AudioCue towerUpgraded

Field Value

AudioCue

uiClick

Played by the HUD for button clicks (UI channel).

public AudioCue uiClick

Field Value

AudioCue

victory

The level was won (the music player's stinger plays as well).

public AudioCue victory

Field Value

AudioCue

waveCallable

The next wave can be called.

public AudioCue waveCallable

Field Value

AudioCue

waveCalled

The player called the next wave (button or hotkey); played by the HUD instead of the click.

public AudioCue waveCalled

Field Value

AudioCue

waveStarted

A wave started.

public AudioCue waveStarted

Field Value

AudioCue