Class AudioCuePlayer.KeyedCue
- Namespace
- TDMaker.Unity.View
- Assembly
- TDMaker.Unity.dll
A cue for one mechanic id (chain, trap, mine, beam, pulse, reflection, transfer or raise id), status effect id or template id (companions, returning units).
public sealed class AudioCuePlayer.KeyedCue
- Inheritance
-
AudioCuePlayer.KeyedCue
- Inherited Members
Constructors
KeyedCue()
public KeyedCue()
Fields
cue
Cue played instead of the default for that event.
public AudioCue cue
Field Value
key
Mechanic or status effect id from the event key.
public string key