Class VfxPool
- Namespace
- TDMaker.Unity.View
- Assembly
- TDMaker.Unity.dll
Pools VFX prefab instances. Particle systems on an instance are restarted on reuse and the instance returns to the pool after its lifetime (particle duration + start lifetime, or TDMaker.Unity.View.VfxPool.defaultLifetime).
[AddComponentMenu("2D Tower Defense Maker/VFX Pool")]
public sealed class VfxPool : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourVfxPool
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
VfxPool()
public VfxPool()
Properties
ActiveCount
Number of live instances.
public int ActiveCount { get; }
Property Value
Methods
Clear()
Returns every live instance to the pool.
public void Clear()
Spawn(GameObject, Vector3, float)
Places a pooled instance of prefab; returns null when the prefab is null or the cap is hit.
public GameObject Spawn(GameObject prefab, Vector3 position, float lifetime = -1)
Parameters
prefabGameObjectpositionVector3lifetimefloat
Returns
- GameObject
Tick(float)
Ages live instances; called from Update.
public void Tick(float deltaTime)
Parameters
deltaTimefloat