Struct EnemySummary
- Namespace
- SurvivorsMaker.Balance
- Assembly
- SurvivorsMaker.Balance.dll
Damage an enemy kind (by definition id) dealt to the player, and how often it died.
public struct EnemySummary
- Inherited Members
Fields
DamageToPlayer
public long DamageToPlayer
Field Value
Enemy
public string Enemy
Field Value
Killed
public int Killed
Field Value
Spawned
public int Spawned