Struct EnemySummary

Namespace
SurvivorsMaker.Balance
Assembly
SurvivorsMaker.Balance.dll

Damage an enemy kind (by definition id) dealt to the player, and how often it died.

public struct EnemySummary
Inherited Members

Fields

DamageToPlayer

public long DamageToPlayer

Field Value

long

Enemy

public string Enemy

Field Value

string

Killed

public int Killed

Field Value

int

Spawned

public int Spawned

Field Value

int