Struct WeaponSummary
- Namespace
- SurvivorsMaker.Balance
- Assembly
- SurvivorsMaker.Balance.dll
Damage a weapon (by definition id) dealt across all runs.
public struct WeaponSummary
- Inherited Members
Fields
Crits
public int Crits
Field Value
Damage
All damage including effects and statuses.
public long Damage
Field Value
DamagePerSecond
public float DamagePerSecond
Field Value
EffectDamage
Part of Damage from hit effects (explosions, chains).
public long EffectDamage
Field Value
Hits
public int Hits
Field Value
Kills
public int Kills
Field Value
StatusDamage
Part of Damage from statuses (burn).
public long StatusDamage
Field Value
TicksEquipped
Ticks the weapon was equipped during waves.
public long TicksEquipped
Field Value
Weapon
public string Weapon