Struct WeaponSummary

Namespace
SurvivorsMaker.Balance
Assembly
SurvivorsMaker.Balance.dll

Damage a weapon (by definition id) dealt across all runs.

public struct WeaponSummary
Inherited Members

Fields

Crits

public int Crits

Field Value

int

Damage

All damage including effects and statuses.

public long Damage

Field Value

long

DamagePerSecond

public float DamagePerSecond

Field Value

float

EffectDamage

Part of Damage from hit effects (explosions, chains).

public long EffectDamage

Field Value

long

Hits

public int Hits

Field Value

int

Kills

public int Kills

Field Value

int

StatusDamage

Part of Damage from statuses (burn).

public long StatusDamage

Field Value

long

TicksEquipped

Ticks the weapon was equipped during waves.

public long TicksEquipped

Field Value

long

Weapon

public string Weapon

Field Value

string