Class ArenaAsset
- Namespace
- SurvivorsMaker.Data
- Assembly
- SurvivorsMaker.Data.dll
Inspector-authored arena data converted to a cached runtime definition.
[CreateAssetMenu(menuName = "Survivor Roguelite Maker/Content/Arena", fileName = "Arena")]
public sealed class ArenaAsset : ContentDefinitionAsset<ArenaDef>
- Inheritance
-
ObjectScriptableObjectArenaAsset
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
ArenaAsset()
public ArenaAsset()
Fields
CommonGroups
Spawn groups evaluated after the wave groups on every eligible wave. Empty = none.
[Tooltip("Spawn groups evaluated after the wave groups on every eligible wave. Empty = none.")]
public List<SpawnGroupEntry> CommonGroups
Field Value
Height
Positive arena height in world units, centred on the origin.
[Tooltip("Positive arena height in world units, centred on the origin.")]
public float Height
Field Value
Waves
Ordered wave assets; index 0 is wave 1. At least one valid wave is required.
[Tooltip("Ordered wave assets; index 0 is wave 1. At least one valid wave is required.")]
public List<WaveAsset> Waves
Field Value
Width
Positive arena width in world units, centred on the origin.
[Tooltip("Positive arena width in world units, centred on the origin.")]
public float Width
Field Value
Methods
Populate(ArenaDef)
Fills the already-cached definition shell; resolve asset references through their conversion caches.
protected override void Populate(ArenaDef def)
Parameters
defArenaDef
ToArenaDef()
Returns the cached runtime definition for this asset revision; repeated references preserve object identity.
public ArenaDef ToArenaDef()
Returns
Validate()
Returns authoring problems without repairing or changing serialized fields; an empty list means valid.
public override List<string> Validate()