Class EliteAsset
- Namespace
- SurvivorsMaker.Data
- Assembly
- SurvivorsMaker.Data.dll
Inspector-authored elite data converted to a cached runtime definition.
[CreateAssetMenu(menuName = "Survivor Roguelite Maker/Content/Elite", fileName = "Elite")]
public sealed class EliteAsset : ContentDefinitionAsset<EliteDef>
- Inheritance
-
ObjectScriptableObjectEliteAsset
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
EliteAsset()
public EliteAsset()
Fields
DamageMultiplier
Damage multiplier; 1 = unchanged. Must be finite and nonnegative.
[Tooltip("Damage multiplier; 1 = unchanged. Must be finite and nonnegative.")]
public float DamageMultiplier
Field Value
HealthMultiplier
Health multiplier; 1 = unchanged. Must be finite and positive.
[Tooltip("Health multiplier; 1 = unchanged. Must be finite and positive.")]
public float HealthMultiplier
Field Value
Id
Stable, nonempty content id. Keep unique within its content kind and unchanged for saved runs.
[Tooltip("Stable, nonempty content id. Keep unique within its content kind and unchanged for saved runs.")]
public string Id
Field Value
Modifiers
Elite modifiers applied in authored order. Empty = no additional modifiers.
[Tooltip("Elite modifiers applied in authored order. Empty = no additional modifiers.")]
public List<EliteModifier> Modifiers
Field Value
ScaleMultiplier
Body and hit radius multiplier; 1 = unchanged. Must be positive.
[Tooltip("Body and hit radius multiplier; 1 = unchanged. Must be positive.")]
public float ScaleMultiplier
Field Value
ValueMultiplier
Reward multiplier; 1 = unchanged. Must be finite and nonnegative.
[Tooltip("Reward multiplier; 1 = unchanged. Must be finite and nonnegative.")]
public float ValueMultiplier
Field Value
Methods
Populate(EliteDef)
Fills the already-cached definition shell; resolve asset references through their conversion caches.
protected override void Populate(EliteDef def)
Parameters
defEliteDef
ToEliteDef()
Returns the cached runtime definition for this asset revision; repeated references preserve object identity.
public EliteDef ToEliteDef()
Returns
Validate()
Returns authoring problems without repairing or changing serialized fields; an empty list means valid.
public override List<string> Validate()