Interface IContentTextSource
- Namespace
- SurvivorsMaker.Data
- Assembly
- SurvivorsMaker.Data.dll
Authored display text of one content asset. The simulation never sees it: the UI reads it through ContentTextTable by kind and id.
public interface IContentTextSource
Properties
TextDescription
Optional plain description.
string TextDescription { get; }
Property Value
TextId
The definition id the text belongs to.
string TextId { get; }
Property Value
TextKey
Optional localization key base. Empty = DefaultKey(ContentTextKind, string).
string TextKey { get; }
Property Value
TextKind
Content category used with TextId to resolve display and localization entries.
ContentTextKind TextKind { get; }
Property Value
TextName
Plain display name. Empty = the UI derives one from the id.
string TextName { get; }