Interface IContentTextSource

Namespace
SurvivorsMaker.Data
Assembly
SurvivorsMaker.Data.dll

Authored display text of one content asset. The simulation never sees it: the UI reads it through ContentTextTable by kind and id.

public interface IContentTextSource

Properties

TextDescription

Optional plain description.

string TextDescription { get; }

Property Value

string

TextId

The definition id the text belongs to.

string TextId { get; }

Property Value

string

TextKey

Optional localization key base. Empty = DefaultKey(ContentTextKind, string).

string TextKey { get; }

Property Value

string

TextKind

Content category used with TextId to resolve display and localization entries.

ContentTextKind TextKind { get; }

Property Value

ContentTextKind

TextName

Plain display name. Empty = the UI derives one from the id.

string TextName { get; }

Property Value

string