Class BuildLabPresets

Namespace
SurvivorsMaker.Editor
Assembly
SurvivorsMaker.Editor.dll

Saved Build Lab builds (character, weapons, items, level), e.g. as regression checks after balance edits. Editor-only: it lives in the editor assembly because only the maker tools read it; games never need it.

[CreateAssetMenu(menuName = "Survivor Roguelite Maker/Tools/Build Lab Presets", fileName = "BuildLabPresets")]
public sealed class BuildLabPresets : ScriptableObject
Inheritance
Object
ScriptableObject
BuildLabPresets
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Constructors

BuildLabPresets()

public BuildLabPresets()

Fields

Builds

public List<BuildSpec> Builds

Field Value

List<BuildSpec>

Methods

Save(BuildSpec)

Adds a copy, replacing a build with the same name.

public void Save(BuildSpec build)

Parameters

build BuildSpec