Class GameSceneOptions

Namespace
SurvivorsMaker.Editor
Assembly
SurvivorsMaker.Editor.dll
public sealed class GameSceneOptions
Inheritance
GameSceneOptions
Inherited Members

Constructors

GameSceneOptions()

public GameSceneOptions()

Fields

AddToBuildSettings

public bool AddToBuildSettings

Field Value

bool

Additive

Open the new scene next to the current ones instead of replacing them (used by tests).

public bool Additive

Field Value

bool

ArenaSettings

public GameSettingsAsset ArenaSettings

Field Value

GameSettingsAsset

Content

public ContentAsset Content

Field Value

ContentAsset

CreateMissingCatalogs

Create an empty view and sound catalog next to the content when none is given.

public bool CreateMissingCatalogs

Field Value

bool

FieldSettings

public GameSettingsAsset FieldSettings

Field Value

GameSettingsAsset

FloorSprite

Floor tile. Null = a generated checker tile saved next to the content.

public Sprite FloorSprite

Field Value

Sprite

FloorTint

public Color FloorTint

Field Value

Color

Mode

public RunMode Mode

Field Value

RunMode

NewScene

True: a new scene. False: set up the active scene (undoable).

public bool NewScene

Field Value

bool

ScenePath

Where to save the scene ("Assets/…/Name.unity"). Empty = do not save.

public string ScenePath

Field Value

string

Sounds

public SoundCatalogAsset Sounds

Field Value

SoundCatalogAsset

Text

public LocalizedTextAsset Text

Field Value

LocalizedTextAsset

TileSize

World size of one floor tile.

public float TileSize

Field Value

float

Views

public ViewCatalogAsset Views

Field Value

ViewCatalogAsset