Class GameSceneOptions
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
What Create(GameSceneOptions) builds.
public sealed class GameSceneOptions
- Inheritance
-
GameSceneOptions
- Inherited Members
Constructors
GameSceneOptions()
public GameSceneOptions()
Fields
AddToBuildSettings
public bool AddToBuildSettings
Field Value
Additive
Open the new scene next to the current ones instead of replacing them (used by tests).
public bool Additive
Field Value
ArenaSettings
public GameSettingsAsset ArenaSettings
Field Value
Content
public ContentAsset Content
Field Value
CreateMissingCatalogs
Create an empty view and sound catalog next to the content when none is given.
public bool CreateMissingCatalogs
Field Value
FieldSettings
public GameSettingsAsset FieldSettings
Field Value
FloorSprite
Floor tile. Null = a generated checker tile saved next to the content.
public Sprite FloorSprite
Field Value
- Sprite
FloorTint
public Color FloorTint
Field Value
- Color
Mode
public RunMode Mode
Field Value
NewScene
True: a new scene. False: set up the active scene (undoable).
public bool NewScene
Field Value
ScenePath
Where to save the scene ("Assets/…/Name.unity"). Empty = do not save.
public string ScenePath
Field Value
Sounds
public SoundCatalogAsset Sounds
Field Value
Text
public LocalizedTextAsset Text
Field Value
TileSize
World size of one floor tile.
public float TileSize
Field Value
Views
public ViewCatalogAsset Views