Class MakerMenus

Namespace
SurvivorsMaker.Editor
Assembly
SurvivorsMaker.Editor.dll

Menu paths of the package's editor tools. The product name is shown here; code namespaces stay SurvivorsMaker.

public static class MakerMenus
Inheritance
MakerMenus
Inherited Members

Fields

About

public const string About = "Tools/Survivor Roguelite Maker/About"

Field Value

string

BalanceSimulator

public const string BalanceSimulator = "Tools/Survivor Roguelite Maker/Balance Simulator"

Field Value

string

BuildLab

public const string BuildLab = "Tools/Survivor Roguelite Maker/Build Lab"

Field Value

string

BuildUiPrefabs

public const string BuildUiPrefabs = "Tools/Survivor Roguelite Maker/Build UI Prefabs"

Field Value

string

ContentBrowser

public const string ContentBrowser = "Tools/Survivor Roguelite Maker/Content Browser"

Field Value

string

ContentTable

public const string ContentTable = "Tools/Survivor Roguelite Maker/Content Table"

Field Value

string

Create

Project window create menu root.

public const string Create = "Assets/Create/Survivor Roguelite Maker/"

Field Value

string

CreateGameScene

public const string CreateGameScene = "Tools/Survivor Roguelite Maker/Create Game Scene..."

Field Value

string

HordePreview

public const string HordePreview = "Tools/Survivor Roguelite Maker/Horde Preview"

Field Value

string

NewGameProject

public const string NewGameProject = "Tools/Survivor Roguelite Maker/New Game Project..."

Field Value

string

OfferOdds

public const string OfferOdds = "Tools/Survivor Roguelite Maker/Offer Odds"

Field Value

string

Product

public const string Product = "Survivor Roguelite Maker"

Field Value

string

RunPacing

public const string RunPacing = "Tools/Survivor Roguelite Maker/Run Pacing"

Field Value

string

Templates

public const string Templates = "Assets/Create/Survivor Roguelite Maker/Templates/"

Field Value

string

Tools

Tools menu root, e.g. "Tools/Survivor Roguelite Maker/Content Browser".

public const string Tools = "Tools/Survivor Roguelite Maker/"

Field Value

string

UtilityPriority

public const int UtilityPriority = 40

Field Value

int

WaveEditor

public const string WaveEditor = "Tools/Survivor Roguelite Maker/Wave Editor"

Field Value

string

WeaponLab

public const string WeaponLab = "Tools/Survivor Roguelite Maker/Weapon Lab"

Field Value

string

WindowPriority

public const int WindowPriority = 20

Field Value

int

WizardPriority

public const int WizardPriority = 0

Field Value

int