Class MakerMenus
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
Menu paths of the package's editor tools. The product name is shown here; code namespaces stay SurvivorsMaker.
public static class MakerMenus
- Inheritance
-
MakerMenus
- Inherited Members
Fields
About
public const string About = "Tools/Survivor Roguelite Maker/About"
Field Value
BalanceSimulator
public const string BalanceSimulator = "Tools/Survivor Roguelite Maker/Balance Simulator"
Field Value
BuildLab
public const string BuildLab = "Tools/Survivor Roguelite Maker/Build Lab"
Field Value
BuildUiPrefabs
public const string BuildUiPrefabs = "Tools/Survivor Roguelite Maker/Build UI Prefabs"
Field Value
ContentBrowser
public const string ContentBrowser = "Tools/Survivor Roguelite Maker/Content Browser"
Field Value
ContentTable
public const string ContentTable = "Tools/Survivor Roguelite Maker/Content Table"
Field Value
Create
Project window create menu root.
public const string Create = "Assets/Create/Survivor Roguelite Maker/"
Field Value
CreateGameScene
public const string CreateGameScene = "Tools/Survivor Roguelite Maker/Create Game Scene..."
Field Value
HordePreview
public const string HordePreview = "Tools/Survivor Roguelite Maker/Horde Preview"
Field Value
NewGameProject
public const string NewGameProject = "Tools/Survivor Roguelite Maker/New Game Project..."
Field Value
OfferOdds
public const string OfferOdds = "Tools/Survivor Roguelite Maker/Offer Odds"
Field Value
Product
public const string Product = "Survivor Roguelite Maker"
Field Value
RunPacing
public const string RunPacing = "Tools/Survivor Roguelite Maker/Run Pacing"
Field Value
Templates
public const string Templates = "Assets/Create/Survivor Roguelite Maker/Templates/"
Field Value
Tools
Tools menu root, e.g. "Tools/Survivor Roguelite Maker/Content Browser".
public const string Tools = "Tools/Survivor Roguelite Maker/"
Field Value
UtilityPriority
public const int UtilityPriority = 40
Field Value
WaveEditor
public const string WaveEditor = "Tools/Survivor Roguelite Maker/Wave Editor"
Field Value
WeaponLab
public const string WeaponLab = "Tools/Survivor Roguelite Maker/Weapon Lab"
Field Value
WindowPriority
public const int WindowPriority = 20
Field Value
WizardPriority
public const int WizardPriority = 0