Class NewGameProjectOptions

Namespace
SurvivorsMaker.Editor
Assembly
SurvivorsMaker.Editor.dll

Choices for Create(NewGameProjectOptions). Every sprite is optional: missing ones are generated shapes.

public sealed class NewGameProjectOptions
Inheritance
NewGameProjectOptions
Inherited Members

Constructors

NewGameProjectOptions()

public NewGameProjectOptions()

Fields

AddSceneToBuildSettings

public bool AddSceneToBuildSettings

Field Value

bool

AdditiveScene

public bool AdditiveScene

Field Value

bool

BossSprite

public Sprite BossSprite

Field Value

Sprite

CreateScene

Also run the Create Game Scene step.

public bool CreateScene

Field Value

bool

EnemySprite

public Sprite EnemySprite

Field Value

Sprite

FloorSprite

public Sprite FloorSprite

Field Value

Sprite

Folder

Project folder ("Assets/…"); created when missing.

public string Folder

Field Value

string

ItemSprite

public Sprite ItemSprite

Field Value

Sprite

PickupSprite

public Sprite PickupSprite

Field Value

Sprite

PlayerSprite

public Sprite PlayerSprite

Field Value

Sprite

ProjectileSprite

public Sprite ProjectileSprite

Field Value

Sprite

ScenePath

Scene path; empty = "<Folder>/Scenes/Game.unity".

public string ScenePath

Field Value

string

SeparationStrength

Enemy push-apart strength written to the game settings (0 = off).

public float SeparationStrength

Field Value

float

WeaponSprite

public Sprite WeaponSprite

Field Value

Sprite