Class NewGameProjectOptions
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
Choices for Create(NewGameProjectOptions). Every sprite is optional: missing ones are generated shapes.
public sealed class NewGameProjectOptions
- Inheritance
-
NewGameProjectOptions
- Inherited Members
Constructors
NewGameProjectOptions()
public NewGameProjectOptions()
Fields
AddSceneToBuildSettings
public bool AddSceneToBuildSettings
Field Value
AdditiveScene
public bool AdditiveScene
Field Value
BossSprite
public Sprite BossSprite
Field Value
- Sprite
CreateScene
Also run the Create Game Scene step.
public bool CreateScene
Field Value
EnemySprite
public Sprite EnemySprite
Field Value
- Sprite
FloorSprite
public Sprite FloorSprite
Field Value
- Sprite
Folder
Project folder ("Assets/…"); created when missing.
public string Folder
Field Value
ItemSprite
public Sprite ItemSprite
Field Value
- Sprite
PickupSprite
public Sprite PickupSprite
Field Value
- Sprite
PlayerSprite
public Sprite PlayerSprite
Field Value
- Sprite
ProjectileSprite
public Sprite ProjectileSprite
Field Value
- Sprite
ScenePath
Scene path; empty = "<Folder>/Scenes/Game.unity".
public string ScenePath
Field Value
SeparationStrength
Enemy push-apart strength written to the game settings (0 = off).
public float SeparationStrength
Field Value
WeaponSprite
public Sprite WeaponSprite
Field Value
- Sprite