Class SoundCatalogAssetEditor
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
Sound catalog: event keys, cues, weapon overrides, game-defined event sounds, music and mixer routing, with catalog checks.
[CustomEditor(typeof(SoundCatalogAsset))]
[CanEditMultipleObjects]
public sealed class SoundCatalogAssetEditor : MakerAssetEditor
- Inheritance
-
ObjectScriptableObjectEditorSoundCatalogAssetEditor
- Inherited Members
-
Editor.SaveChanges()Editor.DiscardChanges()Editor.CreateEditorWithContext(Object[], Object)Editor.CreateEditor(Object)Editor.CreateEditor(Object[])Editor.DrawDefaultInspector()Editor.Repaint()Editor.OnInspectorGUI()Editor.RequiresConstantRepaint()Editor.DrawHeader()Editor.DrawFoldoutInspector(Object, ref Editor)Editor.HasPreviewGUI()Editor.CreatePreview(VisualElement)Editor.GetPreviewTitle()Editor.OnPreviewGUI(Rect, GUIStyle)Editor.OnInteractivePreviewGUI(Rect, GUIStyle)Editor.OnPreviewSettings()Editor.GetInfoString()Editor.DrawPreview(Rect)Editor.ReloadPreviewInstances()Editor.UseDefaultMargins()Editor.MoveNextTarget()Editor.ResetTarget()Editor.hasUnsavedChangesEditor.saveChangesMessageEditor.targetEditor.targetsEditor.serializedObjectEditor.finishedDefaultHeaderGUIScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
SoundCatalogAssetEditor()
public SoundCatalogAssetEditor()
Methods
CreateInspectorGUI()
public override VisualElement CreateInspectorGUI()
Returns
- VisualElement
Issues()
The asset's own Validate() issues. Override for assets that are not content definitions.
protected override List<string> Issues()