Class UiPrefabBuilder
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
Reproducible UI assets; no scene edits, content conversion or interactive imports.
public static class UiPrefabBuilder
- Inheritance
-
UiPrefabBuilder
- Inherited Members
Methods
Build()
[MenuItem("Tools/Survivor Roguelite Maker/Build UI Prefabs", false, 40)]
public static void Build()
BuildAll(string)
Callable by editor automation, without dialogs or scene changes.
public static void BuildAll(string folder)
Parameters
folderstring
BuildAllDefault()
Batch entry: -executeMethod SurvivorsMaker.Editor.UiPrefabBuilder.BuildAllDefault Optional output override: -uiPrefabFolder Assets/SomeFolder
public static void BuildAllDefault()
BuildAt(string, UiTheme)
public static void BuildAt(string folder, UiTheme theme = null)