Enum DamageChannel

Namespace
SurvivorsMaker.Presentation
Assembly
SurvivorsMaker.Presentation.dll

How damage reached an enemy.

public enum DamageChannel

Fields

Direct = 0

A weapon hit (projectile, melee, orbit, aura).

Effect = 1

Secondary hit effects: explosions, chains, trigger damage.

Status = 2

Status ticks (burn and custom statuses).