Enum DamageChannel
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
How damage reached an enemy.
public enum DamageChannel
Fields
Direct = 0A weapon hit (projectile, melee, orbit, aura).
Effect = 1Secondary hit effects: explosions, chains, trigger damage.
Status = 2Status ticks (burn and custom statuses).