Class FxCatalogIds
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Catalog ids the presentation looks up for optional art. Missing entries use ProceduralArt.
public static class FxCatalogIds
- Inheritance
-
FxCatalogIds
- Inherited Members
Fields
Chain
public const string Chain = "fx.chain"
Field Value
EliteCrown
public const string EliteCrown = "elite.crown"
Field Value
EliteOutline
public const string EliteOutline = "elite.outline"
Field Value
Explosion
public const string Explosion = "fx.explosion"
Field Value
Orbit
public const string Orbit = "fx.orbit"
Field Value
StatusBurn
public const string StatusBurn = "status.burn"
Field Value
StatusSlow
public const string StatusSlow = "status.slow"
Field Value
StatusStun
public const string StatusStun = "status.stun"
Field Value
Trigger
public const string Trigger = "fx.trigger"
Field Value
UiArrow
public const string UiArrow = "ui.arrow"
Field Value
UiLock
public const string UiLock = "ui.lock"
Field Value
UiTrophy
public const string UiTrophy = "ui.trophy"
Field Value
UiUnlock
public const string UiUnlock = "ui.unlock"
Field Value
Methods
Status(int)
public static string Status(int kind)
Parameters
kindint
Returns
TryGet(ViewCatalogAsset, string, out ViewEntry, out Sprite, bool)
True only when the catalog has an entry for exactly this id with a sprite or icon.
public static bool TryGet(ViewCatalogAsset catalog, string id, out ViewEntry entry, out Sprite sprite, bool preferIcon = false)
Parameters
catalogViewCatalogAssetidstringentryViewEntryspriteSpritepreferIconbool