Class GameOverPanel
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Displays the finished run and exposes session restart and menu actions.
public sealed class GameOverPanel : SessionPanel
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourGameOverPanel
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
GameOverPanel()
public GameOverPanel()
Fields
Details
Opens the run details (RunSummaryPanel). Added at runtime to prefabs that predate it.
public Button Details
Field Value
- Button
Heading
public TextMeshProUGUI Heading
Field Value
- TextMeshProUGUI
Menu
public Button Menu
Field Value
- Button
Restart
public Button Restart
Field Value
- Button
Summary
public TextMeshProUGUI Summary
Field Value
- TextMeshProUGUI
Properties
DefaultSelection
The button keyboard/gamepad focus starts on (the screen's main action). Null = first interactable button.
public override Button DefaultSelection { get; }
Property Value
- Button
RunDetails
The run details layer, created on first use.
public RunSummaryPanel RunDetails { get; }
Property Value
Methods
Build(RectTransform, UiTheme)
public override void Build(RectTransform root, UiTheme theme)
Parameters
rootRectTransformthemeUiTheme
OpenDetails()
Shows the run details over the game-over screen; Back returns here.
public void OpenDetails()
Refresh()
public override void Refresh()
Wire()
public void Wire()