Class HudPanel
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Floating top bar: health and experience bars with values, wave and timer in the middle, currency, a level badge and the pause button on the right.
public sealed class HudPanel : SessionPanel
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourHudPanel
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Constructors
HudPanel()
public HudPanel()
Fields
CurrencyText
public TextMeshProUGUI CurrencyText
Field Value
- TextMeshProUGUI
ExperienceFill
public Image ExperienceFill
Field Value
- Image
ExperienceText
public TextMeshProUGUI ExperienceText
Field Value
- TextMeshProUGUI
HealthFill
public Image HealthFill
Field Value
- Image
HealthText
public TextMeshProUGUI HealthText
Field Value
- TextMeshProUGUI
LevelText
public TextMeshProUGUI LevelText
Field Value
- TextMeshProUGUI
PauseButton
public Button PauseButton
Field Value
- Button
WaveText
public TextMeshProUGUI WaveText
Field Value
- TextMeshProUGUI
Methods
Build(RectTransform, UiTheme)
public override void Build(RectTransform root, UiTheme theme)
Parameters
rootRectTransformthemeUiTheme
Refresh()
public override void Refresh()
UpdateDisplay()
public void UpdateDisplay()
Wire()
public void Wire()