Class SoundCueKeys

Namespace
SurvivorsMaker.Presentation
Assembly
SurvivorsMaker.Presentation.dll

Cue key for every sound role. An empty key keeps that role silent.

public sealed class SoundCueKeys
Inheritance
SoundCueKeys
Inherited Members

Constructors

SoundCueKeys()

public SoundCueKeys()

Fields

BossDefeat

public string BossDefeat

Field Value

string

BossPhase

public string BossPhase

Field Value

string

BossSpawn

public string BossSpawn

Field Value

string

ChainJump

public string ChainJump

Field Value

string

EliteSpawn

public string EliteSpawn

Field Value

string

EnemyDeath

public string EnemyDeath

Field Value

string

EnemySpawn

public string EnemySpawn

Field Value

string

EnemyWindup

public string EnemyWindup

Field Value

string

Explosion

public string Explosion

Field Value

string

HitHeavy

public string HitHeavy

Field Value

string

HitLight

public string HitLight

Field Value

string

HordeStart

public string HordeStart

Field Value

string

LevelUp

public string LevelUp

Field Value

string

PickupCurrency

public string PickupCurrency

Field Value

string

PickupExperience

No simulation event of its own; for custom pickups through SoundPlayer.PlayCue.

public string PickupExperience

Field Value

string

PickupHeal

public string PickupHeal

Field Value

string

PlayerDodge

public string PlayerDodge

Field Value

string

PlayerHurt

public string PlayerHurt

Field Value

string

RunDefeat

public string RunDefeat

Field Value

string

RunVictory

public string RunVictory

Field Value

string

SpawnTelegraph

public string SpawnTelegraph

Field Value

string

StatusBurn

public string StatusBurn

Field Value

string

StatusSlow

public string StatusSlow

Field Value

string

StatusStun

public string StatusStun

Field Value

string

StatusTick

public string StatusTick

Field Value

string

TriggerHeal

public string TriggerHeal

Field Value

string

UiBack

public string UiBack

Field Value

string

UiClick

public string UiClick

Field Value

string

UiError

public string UiError

Field Value

string

UiLock

public string UiLock

Field Value

string

UiMerge

public string UiMerge

Field Value

string

UiOpen

public string UiOpen

Field Value

string

UiPurchase

public string UiPurchase

Field Value

string

UiRecycle

public string UiRecycle

Field Value

string

UiReroll

public string UiReroll

Field Value

string

UiSelect

public string UiSelect

Field Value

string

UiSlider

public string UiSlider

Field Value

string

Unlock

public string Unlock

Field Value

string

WaveClear

public string WaveClear

Field Value

string

WaveStart

public string WaveStart

Field Value

string

WeaponAura

public string WeaponAura

Field Value

string

WeaponMagic

public string WeaponMagic

Field Value

string

WeaponOrbit

public string WeaponOrbit

Field Value

string

WeaponShoot

public string WeaponShoot

Field Value

string

WeaponSwing

public string WeaponSwing

Field Value

string

WeaponThrust

public string WeaponThrust

Field Value

string