Class SoundCueKeys
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Cue key for every sound role. An empty key keeps that role silent.
public sealed class SoundCueKeys
- Inheritance
-
SoundCueKeys
- Inherited Members
Constructors
SoundCueKeys()
public SoundCueKeys()
Fields
BossDefeat
public string BossDefeat
Field Value
BossPhase
public string BossPhase
Field Value
BossSpawn
public string BossSpawn
Field Value
ChainJump
public string ChainJump
Field Value
EliteSpawn
public string EliteSpawn
Field Value
EnemyDeath
public string EnemyDeath
Field Value
EnemySpawn
public string EnemySpawn
Field Value
EnemyWindup
public string EnemyWindup
Field Value
Explosion
public string Explosion
Field Value
HitHeavy
public string HitHeavy
Field Value
HitLight
public string HitLight
Field Value
HordeStart
public string HordeStart
Field Value
LevelUp
public string LevelUp
Field Value
PickupCurrency
public string PickupCurrency
Field Value
PickupExperience
No simulation event of its own; for custom pickups through SoundPlayer.PlayCue.
public string PickupExperience
Field Value
PickupHeal
public string PickupHeal
Field Value
PlayerDodge
public string PlayerDodge
Field Value
PlayerHurt
public string PlayerHurt
Field Value
RunDefeat
public string RunDefeat
Field Value
RunVictory
public string RunVictory
Field Value
SpawnTelegraph
public string SpawnTelegraph
Field Value
StatusBurn
public string StatusBurn
Field Value
StatusSlow
public string StatusSlow
Field Value
StatusStun
public string StatusStun
Field Value
StatusTick
public string StatusTick
Field Value
TriggerHeal
public string TriggerHeal
Field Value
UiBack
public string UiBack
Field Value
UiClick
public string UiClick
Field Value
UiError
public string UiError
Field Value
UiLock
public string UiLock
Field Value
UiMerge
public string UiMerge
Field Value
UiOpen
public string UiOpen
Field Value
UiPurchase
public string UiPurchase
Field Value
UiRecycle
public string UiRecycle
Field Value
UiReroll
public string UiReroll
Field Value
UiSelect
public string UiSelect
Field Value
UiSlider
public string UiSlider
Field Value
Unlock
public string Unlock
Field Value
WaveClear
public string WaveClear
Field Value
WaveStart
public string WaveStart
Field Value
WeaponAura
public string WeaponAura
Field Value
WeaponMagic
public string WeaponMagic
Field Value
WeaponOrbit
public string WeaponOrbit
Field Value
WeaponShoot
public string WeaponShoot
Field Value
WeaponSwing
public string WeaponSwing
Field Value
WeaponThrust
public string WeaponThrust