Class UiText
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Stable built-in interface text keys resolved by UiStrings.
public static class UiText
- Inheritance
-
UiText
- Inherited Members
Fields
Add
public const string Add = "effect.add"
Field Value
Append
public const string Append = "effect.append"
Field Value
AppendUnique
public const string AppendUnique = "effect.append_unique"
Field Value
ApplyTextMenuPath
public const string ApplyTextMenuPath = "Apply UI Text"
Field Value
ArenaMode
public const string ArenaMode = "menu.mode.arena"
Field Value
AtMaxOwned
public const string AtMaxOwned = "result.at_max_owned"
Field Value
Aura
public const string Aura = "effect.aura"
Field Value
BossAppears
public const string BossAppears = "boss.appears"
Field Value
BossDefeated
public const string BossDefeated = "boss.defeated"
Field Value
BossEnraged
public const string BossEnraged = "boss.enraged"
Field Value
BossHealth
public const string BossHealth = "boss.health"
Field Value
BossPhase
public const string BossPhase = "boss.phase"
Field Value
BuildMenuPath
public const string BuildMenuPath = "Tools/Survivor Roguelite Maker/Build UI Prefabs"
Field Value
Buy
public const string Buy = "shop.buy"
Field Value
CannotMerge
public const string CannotMerge = "result.cannot_merge"
Field Value
Character
public const string Character = "menu.character"
Field Value
CheatsUsed
public const string CheatsUsed = "playtest.cheats_used"
Field Value
Choose
public const string Choose = "action.choose"
Field Value
Confirm
public const string Confirm = "action.confirm"
Field Value
Controls
public const string Controls = "pause.controls"
Field Value
Currency
public const string Currency = "hud.currency"
Field Value
CurrencyValue
public const string CurrencyValue = "hud.currency.value"
Field Value
CustomEffect
public const string CustomEffect = "effect.custom"
Field Value
DamageNumbers
public const string DamageNumbers = "settings.damage_numbers"
Field Value
Defeat
public const string Defeat = "gameover.defeat"
Field Value
DpsRow
public const string DpsRow = "dps.row"
Field Value
DpsSlot
public const string DpsSlot = "dps.slot"
Field Value
DpsSplit
public const string DpsSplit = "dps.split"
Field Value
DpsTitle
public const string DpsTitle = "dps.title"
Field Value
DpsTotal
public const string DpsTotal = "dps.total"
Field Value
EditorAssetsMissing
public const string EditorAssetsMissing = "editor.ui.assets_missing"
Field Value
EditorBuilt
public const string EditorBuilt = "editor.ui.built"
Field Value
EditorCreateFailed
public const string EditorCreateFailed = "editor.ui.create_failed"
Field Value
EditorFolderArgument
public const string EditorFolderArgument = "editor.ui.folder_argument"
Field Value
EditorFolderScope
public const string EditorFolderScope = "editor.ui.folder_scope"
Field Value
EditorSaveFailed
public const string EditorSaveFailed = "editor.ui.save_failed"
Field Value
EffectsVolume
public const string EffectsVolume = "settings.volume.effects"
Field Value
EliteToast
public const string EliteToast = "toast.elite"
Field Value
EliteToastMany
public const string EliteToastMany = "toast.elite.many"
Field Value
Empty
public const string Empty = "shop.empty"
Field Value
EmptyDescription
public const string EmptyDescription = "shop.empty.description"
Field Value
EmptySlot
public const string EmptySlot = "result.empty_slot"
Field Value
Experience
public const string Experience = "hud.experience"
Field Value
ExperienceValue
public const string ExperienceValue = "hud.experience.value"
Field Value
FieldMode
public const string FieldMode = "menu.mode.field"
Field Value
FocusPause
public const string FocusPause = "settings.focus_pause"
Field Value
GameOver
public const string GameOver = "gameover.title"
Field Value
Health
public const string Health = "hud.health"
Field Value
HealthUnavailable
public const string HealthUnavailable = "hud.health.unavailable"
Field Value
HealthValue
public const string HealthValue = "hud.health.value"
Field Value
HordeCount
public const string HordeCount = "toast.horde.count"
Field Value
HordeTitle
public const string HordeTitle = "toast.horde"
Field Value
Language
public const string Language = "settings.language"
Field Value
LanguagePrefix
public const string LanguagePrefix = "settings.language.value."
Field Value
LastWeapon
public const string LastWeapon = "result.last_weapon"
Field Value
Level
public const string Level = "hud.level"
Field Value
LevelUp
public const string LevelUp = "levelup.title"
Field Value
LevelUpPending
public const string LevelUpPending = "levelup.pending"
Field Value
LevelValue
public const string LevelValue = "hud.level.value"
Field Value
Lock
public const string Lock = "action.lock"
Field Value
LockedName
public const string LockedName = "menu.locked.name"
Field Value
MasterVolume
public const string MasterVolume = "settings.volume.master"
Field Value
Melee
public const string Melee = "effect.melee"
Field Value
Menu
public const string Menu = "action.menu"
Field Value
MenuContinue
public const string MenuContinue = "menu.continue"
Field Value
MenuContinueDetail
public const string MenuContinueDetail = "menu.continue.detail"
Field Value
MenuSubtitle
public const string MenuSubtitle = "menu.subtitle"
Field Value
MenuTitle
public const string MenuTitle = "menu.title"
Field Value
Merge
public const string Merge = "action.merge"
Field Value
ModeArenaShort
public const string ModeArenaShort = "mode.arena"
Field Value
ModeFieldShort
public const string ModeFieldShort = "mode.field"
Field Value
MusicVolume
public const string MusicVolume = "settings.volume.music"
Field Value
NextCharacter
public const string NextCharacter = "menu.character.next"
Field Value
NextWave
public const string NextWave = "shop.next_wave"
Field Value
NextWeapon
public const string NextWeapon = "menu.weapon.next"
Field Value
NoCharacters
public const string NoCharacters = "menu.no_characters"
Field Value
NoEffects
public const string NoEffects = "effect.none"
Field Value
NoWeapon
public const string NoWeapon = "effect.no_weapon"
Field Value
NoWeaponSlot
public const string NoWeaponSlot = "result.no_weapon_slot"
Field Value
NotEnoughCurrency
public const string NotEnoughCurrency = "result.insufficient_currency"
Field Value
Offer
public const string Offer = "shop.offer"
Field Value
OptionOff
public const string OptionOff = "settings.off"
Field Value
OptionOn
public const string OptionOn = "settings.on"
Field Value
Orbit
public const string Orbit = "effect.orbit"
Field Value
OwnedWeapons
public const string OwnedWeapons = "shop.weapons"
Field Value
Pause
public const string Pause = "action.pause"
Field Value
Paused
public const string Paused = "pause.title"
Field Value
Percent
public const string Percent = "unit.percent"
Field Value
PreviousCharacter
public const string PreviousCharacter = "menu.character.previous"
Field Value
PreviousWeapon
public const string PreviousWeapon = "menu.weapon.previous"
Field Value
Ranged
public const string Ranged = "effect.ranged"
Field Value
RecordsBest
public const string RecordsBest = "profile.header.best"
Field Value
RecordsCharacter
public const string RecordsCharacter = "profile.header.character"
Field Value
RecordsEmpty
public const string RecordsEmpty = "profile.empty"
Field Value
RecordsRuns
public const string RecordsRuns = "profile.header.runs"
Field Value
RecordsSummary
public const string RecordsSummary = "profile.summary"
Field Value
RecordsTitle
public const string RecordsTitle = "profile.title"
Field Value
RecordsUnlocked
public const string RecordsUnlocked = "profile.unlocked"
Field Value
RecordsWins
public const string RecordsWins = "profile.header.wins"
Field Value
Recycle
public const string Recycle = "action.recycle"
Field Value
RecycleRefund
public const string RecycleRefund = "shop.recycle.refund"
Field Value
ReduceFlashes
public const string ReduceFlashes = "settings.reduce_flashes"
Field Value
Reroll
public const string Reroll = "shop.reroll"
Field Value
RerollCost
public const string RerollCost = "shop.reroll.cost"
Field Value
Restart
public const string Restart = "action.restart"
Field Value
Resume
public const string Resume = "action.resume"
Field Value
RunSummary
public const string RunSummary = "gameover.summary"
Field Value
SaveQuit
public const string SaveQuit = "pause.save_quit"
Field Value
SaveUnavailable
public const string SaveUnavailable = "pause.save_unavailable"
Field Value
ScreenShake
public const string ScreenShake = "settings.shake"
Field Value
Set
public const string Set = "effect.set"
Field Value
SettingsDefaults
public const string SettingsDefaults = "settings.defaults"
Field Value
SettingsDone
public const string SettingsDone = "settings.done"
Field Value
SettingsOpen
public const string SettingsOpen = "settings.open"
Field Value
SettingsPercent
public const string SettingsPercent = "settings.percent"
Field Value
SettingsTitle
public const string SettingsTitle = "settings.title"
Field Value
ShakeStrength
public const string ShakeStrength = "settings.shake.strength"
Field Value
Shop
public const string Shop = "shop.title"
Field Value
ShopValue
public const string ShopValue = "shop.summary"
Field Value
ShopWaveSummary
public const string ShopWaveSummary = "shop.wave_summary"
Field Value
Start
public const string Start = "menu.start"
Field Value
StatValue
public const string StatValue = "shop.stat.value"
Field Value
Stats
public const string Stats = "shop.stats"
Field Value
Stock
public const string Stock = "shop.stock"
Field Value
SummaryBack
public const string SummaryBack = "summary.back"
Field Value
SummaryContact
public const string SummaryContact = "summary.taken.contact"
Field Value
SummaryDetails
public const string SummaryDetails = "summary.details"
Field Value
SummaryGainCheat
public const string SummaryGainCheat = "summary.gains.cheat"
Field Value
SummaryGainLine
public const string SummaryGainLine = "summary.gains.line"
Field Value
SummaryGains
public const string SummaryGains = "summary.gains"
Field Value
SummaryLevelLine
public const string SummaryLevelLine = "summary.levels.line"
Field Value
SummaryLevels
public const string SummaryLevels = "summary.levels"
Field Value
SummaryNone
public const string SummaryNone = "summary.none"
Field Value
SummaryOther
public const string SummaryOther = "summary.weapons.other"
Field Value
SummaryOtherSource
public const string SummaryOtherSource = "summary.taken.other"
Field Value
SummaryProjectile
public const string SummaryProjectile = "summary.taken.projectile"
Field Value
SummaryTaken
public const string SummaryTaken = "summary.taken"
Field Value
SummaryTakenHeader
public const string SummaryTakenHeader = "summary.taken.header"
Field Value
SummaryTitle
public const string SummaryTitle = "summary.title"
Field Value
SummaryTotals
public const string SummaryTotals = "summary.totals"
Field Value
SummaryUnknownSource
public const string SummaryUnknownSource = "summary.taken.unknown"
Field Value
SummaryWeaponHeader
public const string SummaryWeaponHeader = "summary.weapons.header"
Field Value
SummaryWeaponSplit
public const string SummaryWeaponSplit = "summary.weapons.split"
Field Value
SummaryWeapons
public const string SummaryWeapons = "summary.weapons"
Field Value
Tally
public const string Tally = "effect.tally"
Field Value
Tier
public const string Tier = "tier.label"
Field Value
TierFallback
public const string TierFallback = "tier.fallback"
Field Value
TierPrefix
public const string TierPrefix = "tier.value."
Field Value
TieredName
public const string TieredName = "tier.name"
Field Value
Unarmed
public const string Unarmed = "menu.unarmed"
Field Value
Unavailable
public const string Unavailable = "result.unavailable"
Field Value
Unlock
public const string Unlock = "action.unlock"
Field Value
UnlockCharacter
public const string UnlockCharacter = "unlock.kind.character"
Field Value
UnlockDismiss
public const string UnlockDismiss = "unlock.dismiss"
Field Value
UnlockHint
public const string UnlockHint = "menu.unlock_hint"
Field Value
UnlockItem
public const string UnlockItem = "unlock.kind.item"
Field Value
UnlockKills
public const string UnlockKills = "unlock.condition.kills"
Field Value
UnlockReachWave
public const string UnlockReachWave = "unlock.condition.reach_wave"
Field Value
UnlockSubtitle
public const string UnlockSubtitle = "unlock.subtitle"
Field Value
UnlockTitle
public const string UnlockTitle = "unlock.title"
Field Value
UnlockWeapon
public const string UnlockWeapon = "unlock.kind.weapon"
Field Value
UnlockWinAny
public const string UnlockWinAny = "unlock.condition.win_any"
Field Value
UnlockWinCharacter
public const string UnlockWinCharacter = "unlock.condition.win_character"
Field Value
UnlockWinMode
public const string UnlockWinMode = "unlock.condition.win_mode"
Field Value
UnlockWins
public const string UnlockWins = "unlock.condition.wins"
Field Value
Unnamed
public const string Unnamed = "name.unnamed"
Field Value
Victory
public const string Victory = "gameover.victory"
Field Value
Wave
public const string Wave = "hud.wave"
Field Value
WaveComplete
public const string WaveComplete = "wave_result.title"
Field Value
WaveSummary
public const string WaveSummary = "wave_result.summary"
Field Value
WaveValue
public const string WaveValue = "hud.wave.value"
Field Value
Weapon
public const string Weapon = "menu.weapon"
Field Value
WeaponSummary
public const string WeaponSummary = "effect.weapon"
Field Value
WindowBorderless
public const string WindowBorderless = "settings.window.borderless"
Field Value
WindowFullscreen
public const string WindowFullscreen = "settings.window.fullscreen"
Field Value
WindowModeLabel
public const string WindowModeLabel = "settings.window"
Field Value
WindowWindowed
public const string WindowWindowed = "settings.window.windowed"