Class UiText

Namespace
SurvivorsMaker.Presentation
Assembly
SurvivorsMaker.Presentation.dll

Stable built-in interface text keys resolved by UiStrings.

public static class UiText
Inheritance
UiText
Inherited Members

Fields

Add

public const string Add = "effect.add"

Field Value

string

Append

public const string Append = "effect.append"

Field Value

string

AppendUnique

public const string AppendUnique = "effect.append_unique"

Field Value

string

ApplyTextMenuPath

public const string ApplyTextMenuPath = "Apply UI Text"

Field Value

string

ArenaMode

public const string ArenaMode = "menu.mode.arena"

Field Value

string

AtMaxOwned

public const string AtMaxOwned = "result.at_max_owned"

Field Value

string

Aura

public const string Aura = "effect.aura"

Field Value

string

BossAppears

public const string BossAppears = "boss.appears"

Field Value

string

BossDefeated

public const string BossDefeated = "boss.defeated"

Field Value

string

BossEnraged

public const string BossEnraged = "boss.enraged"

Field Value

string

BossHealth

public const string BossHealth = "boss.health"

Field Value

string

BossPhase

public const string BossPhase = "boss.phase"

Field Value

string

BuildMenuPath

public const string BuildMenuPath = "Tools/Survivor Roguelite Maker/Build UI Prefabs"

Field Value

string

Buy

public const string Buy = "shop.buy"

Field Value

string

CannotMerge

public const string CannotMerge = "result.cannot_merge"

Field Value

string

Character

public const string Character = "menu.character"

Field Value

string

CheatsUsed

public const string CheatsUsed = "playtest.cheats_used"

Field Value

string

Choose

public const string Choose = "action.choose"

Field Value

string

Confirm

public const string Confirm = "action.confirm"

Field Value

string

Controls

public const string Controls = "pause.controls"

Field Value

string

Currency

public const string Currency = "hud.currency"

Field Value

string

CurrencyValue

public const string CurrencyValue = "hud.currency.value"

Field Value

string

CustomEffect

public const string CustomEffect = "effect.custom"

Field Value

string

DamageNumbers

public const string DamageNumbers = "settings.damage_numbers"

Field Value

string

Defeat

public const string Defeat = "gameover.defeat"

Field Value

string

DpsRow

public const string DpsRow = "dps.row"

Field Value

string

DpsSlot

public const string DpsSlot = "dps.slot"

Field Value

string

DpsSplit

public const string DpsSplit = "dps.split"

Field Value

string

DpsTitle

public const string DpsTitle = "dps.title"

Field Value

string

DpsTotal

public const string DpsTotal = "dps.total"

Field Value

string

EditorAssetsMissing

public const string EditorAssetsMissing = "editor.ui.assets_missing"

Field Value

string

EditorBuilt

public const string EditorBuilt = "editor.ui.built"

Field Value

string

EditorCreateFailed

public const string EditorCreateFailed = "editor.ui.create_failed"

Field Value

string

EditorFolderArgument

public const string EditorFolderArgument = "editor.ui.folder_argument"

Field Value

string

EditorFolderScope

public const string EditorFolderScope = "editor.ui.folder_scope"

Field Value

string

EditorSaveFailed

public const string EditorSaveFailed = "editor.ui.save_failed"

Field Value

string

EffectsVolume

public const string EffectsVolume = "settings.volume.effects"

Field Value

string

EliteToast

public const string EliteToast = "toast.elite"

Field Value

string

EliteToastMany

public const string EliteToastMany = "toast.elite.many"

Field Value

string

Empty

public const string Empty = "shop.empty"

Field Value

string

EmptyDescription

public const string EmptyDescription = "shop.empty.description"

Field Value

string

EmptySlot

public const string EmptySlot = "result.empty_slot"

Field Value

string

Experience

public const string Experience = "hud.experience"

Field Value

string

ExperienceValue

public const string ExperienceValue = "hud.experience.value"

Field Value

string

FieldMode

public const string FieldMode = "menu.mode.field"

Field Value

string

FocusPause

public const string FocusPause = "settings.focus_pause"

Field Value

string

GameOver

public const string GameOver = "gameover.title"

Field Value

string

Health

public const string Health = "hud.health"

Field Value

string

HealthUnavailable

public const string HealthUnavailable = "hud.health.unavailable"

Field Value

string

HealthValue

public const string HealthValue = "hud.health.value"

Field Value

string

HordeCount

public const string HordeCount = "toast.horde.count"

Field Value

string

HordeTitle

public const string HordeTitle = "toast.horde"

Field Value

string

Language

public const string Language = "settings.language"

Field Value

string

LanguagePrefix

public const string LanguagePrefix = "settings.language.value."

Field Value

string

LastWeapon

public const string LastWeapon = "result.last_weapon"

Field Value

string

Level

public const string Level = "hud.level"

Field Value

string

LevelUp

public const string LevelUp = "levelup.title"

Field Value

string

LevelUpPending

public const string LevelUpPending = "levelup.pending"

Field Value

string

LevelValue

public const string LevelValue = "hud.level.value"

Field Value

string

Lock

public const string Lock = "action.lock"

Field Value

string

LockedName

public const string LockedName = "menu.locked.name"

Field Value

string

MasterVolume

public const string MasterVolume = "settings.volume.master"

Field Value

string

Melee

public const string Melee = "effect.melee"

Field Value

string

Menu

public const string Menu = "action.menu"

Field Value

string

MenuContinue

public const string MenuContinue = "menu.continue"

Field Value

string

MenuContinueDetail

public const string MenuContinueDetail = "menu.continue.detail"

Field Value

string

MenuSubtitle

public const string MenuSubtitle = "menu.subtitle"

Field Value

string

MenuTitle

public const string MenuTitle = "menu.title"

Field Value

string

Merge

public const string Merge = "action.merge"

Field Value

string

ModeArenaShort

public const string ModeArenaShort = "mode.arena"

Field Value

string

ModeFieldShort

public const string ModeFieldShort = "mode.field"

Field Value

string

MusicVolume

public const string MusicVolume = "settings.volume.music"

Field Value

string

NextCharacter

public const string NextCharacter = "menu.character.next"

Field Value

string

NextWave

public const string NextWave = "shop.next_wave"

Field Value

string

NextWeapon

public const string NextWeapon = "menu.weapon.next"

Field Value

string

NoCharacters

public const string NoCharacters = "menu.no_characters"

Field Value

string

NoEffects

public const string NoEffects = "effect.none"

Field Value

string

NoWeapon

public const string NoWeapon = "effect.no_weapon"

Field Value

string

NoWeaponSlot

public const string NoWeaponSlot = "result.no_weapon_slot"

Field Value

string

NotEnoughCurrency

public const string NotEnoughCurrency = "result.insufficient_currency"

Field Value

string

Offer

public const string Offer = "shop.offer"

Field Value

string

OptionOff

public const string OptionOff = "settings.off"

Field Value

string

OptionOn

public const string OptionOn = "settings.on"

Field Value

string

Orbit

public const string Orbit = "effect.orbit"

Field Value

string

OwnedWeapons

public const string OwnedWeapons = "shop.weapons"

Field Value

string

Pause

public const string Pause = "action.pause"

Field Value

string

Paused

public const string Paused = "pause.title"

Field Value

string

Percent

public const string Percent = "unit.percent"

Field Value

string

PreviousCharacter

public const string PreviousCharacter = "menu.character.previous"

Field Value

string

PreviousWeapon

public const string PreviousWeapon = "menu.weapon.previous"

Field Value

string

Ranged

public const string Ranged = "effect.ranged"

Field Value

string

RecordsBest

public const string RecordsBest = "profile.header.best"

Field Value

string

RecordsCharacter

public const string RecordsCharacter = "profile.header.character"

Field Value

string

RecordsEmpty

public const string RecordsEmpty = "profile.empty"

Field Value

string

RecordsRuns

public const string RecordsRuns = "profile.header.runs"

Field Value

string

RecordsSummary

public const string RecordsSummary = "profile.summary"

Field Value

string

RecordsTitle

public const string RecordsTitle = "profile.title"

Field Value

string

RecordsUnlocked

public const string RecordsUnlocked = "profile.unlocked"

Field Value

string

RecordsWins

public const string RecordsWins = "profile.header.wins"

Field Value

string

Recycle

public const string Recycle = "action.recycle"

Field Value

string

RecycleRefund

public const string RecycleRefund = "shop.recycle.refund"

Field Value

string

ReduceFlashes

public const string ReduceFlashes = "settings.reduce_flashes"

Field Value

string

Reroll

public const string Reroll = "shop.reroll"

Field Value

string

RerollCost

public const string RerollCost = "shop.reroll.cost"

Field Value

string

Restart

public const string Restart = "action.restart"

Field Value

string

Resume

public const string Resume = "action.resume"

Field Value

string

RunSummary

public const string RunSummary = "gameover.summary"

Field Value

string

SaveQuit

public const string SaveQuit = "pause.save_quit"

Field Value

string

SaveUnavailable

public const string SaveUnavailable = "pause.save_unavailable"

Field Value

string

ScreenShake

public const string ScreenShake = "settings.shake"

Field Value

string

Set

public const string Set = "effect.set"

Field Value

string

SettingsDefaults

public const string SettingsDefaults = "settings.defaults"

Field Value

string

SettingsDone

public const string SettingsDone = "settings.done"

Field Value

string

SettingsOpen

public const string SettingsOpen = "settings.open"

Field Value

string

SettingsPercent

public const string SettingsPercent = "settings.percent"

Field Value

string

SettingsTitle

public const string SettingsTitle = "settings.title"

Field Value

string

ShakeStrength

public const string ShakeStrength = "settings.shake.strength"

Field Value

string

Shop

public const string Shop = "shop.title"

Field Value

string

ShopValue

public const string ShopValue = "shop.summary"

Field Value

string

ShopWaveSummary

public const string ShopWaveSummary = "shop.wave_summary"

Field Value

string

Start

public const string Start = "menu.start"

Field Value

string

StatValue

public const string StatValue = "shop.stat.value"

Field Value

string

Stats

public const string Stats = "shop.stats"

Field Value

string

Stock

public const string Stock = "shop.stock"

Field Value

string

SummaryBack

public const string SummaryBack = "summary.back"

Field Value

string

SummaryContact

public const string SummaryContact = "summary.taken.contact"

Field Value

string

SummaryDetails

public const string SummaryDetails = "summary.details"

Field Value

string

SummaryGainCheat

public const string SummaryGainCheat = "summary.gains.cheat"

Field Value

string

SummaryGainLine

public const string SummaryGainLine = "summary.gains.line"

Field Value

string

SummaryGains

public const string SummaryGains = "summary.gains"

Field Value

string

SummaryLevelLine

public const string SummaryLevelLine = "summary.levels.line"

Field Value

string

SummaryLevels

public const string SummaryLevels = "summary.levels"

Field Value

string

SummaryNone

public const string SummaryNone = "summary.none"

Field Value

string

SummaryOther

public const string SummaryOther = "summary.weapons.other"

Field Value

string

SummaryOtherSource

public const string SummaryOtherSource = "summary.taken.other"

Field Value

string

SummaryProjectile

public const string SummaryProjectile = "summary.taken.projectile"

Field Value

string

SummaryTaken

public const string SummaryTaken = "summary.taken"

Field Value

string

SummaryTakenHeader

public const string SummaryTakenHeader = "summary.taken.header"

Field Value

string

SummaryTitle

public const string SummaryTitle = "summary.title"

Field Value

string

SummaryTotals

public const string SummaryTotals = "summary.totals"

Field Value

string

SummaryUnknownSource

public const string SummaryUnknownSource = "summary.taken.unknown"

Field Value

string

SummaryWeaponHeader

public const string SummaryWeaponHeader = "summary.weapons.header"

Field Value

string

SummaryWeaponSplit

public const string SummaryWeaponSplit = "summary.weapons.split"

Field Value

string

SummaryWeapons

public const string SummaryWeapons = "summary.weapons"

Field Value

string

Tally

public const string Tally = "effect.tally"

Field Value

string

Tier

public const string Tier = "tier.label"

Field Value

string

TierFallback

public const string TierFallback = "tier.fallback"

Field Value

string

TierPrefix

public const string TierPrefix = "tier.value."

Field Value

string

TieredName

public const string TieredName = "tier.name"

Field Value

string

Unarmed

public const string Unarmed = "menu.unarmed"

Field Value

string

Unavailable

public const string Unavailable = "result.unavailable"

Field Value

string

Unlock

public const string Unlock = "action.unlock"

Field Value

string

UnlockCharacter

public const string UnlockCharacter = "unlock.kind.character"

Field Value

string

UnlockDismiss

public const string UnlockDismiss = "unlock.dismiss"

Field Value

string

UnlockHint

public const string UnlockHint = "menu.unlock_hint"

Field Value

string

UnlockItem

public const string UnlockItem = "unlock.kind.item"

Field Value

string

UnlockKills

public const string UnlockKills = "unlock.condition.kills"

Field Value

string

UnlockReachWave

public const string UnlockReachWave = "unlock.condition.reach_wave"

Field Value

string

UnlockSubtitle

public const string UnlockSubtitle = "unlock.subtitle"

Field Value

string

UnlockTitle

public const string UnlockTitle = "unlock.title"

Field Value

string

UnlockWeapon

public const string UnlockWeapon = "unlock.kind.weapon"

Field Value

string

UnlockWinAny

public const string UnlockWinAny = "unlock.condition.win_any"

Field Value

string

UnlockWinCharacter

public const string UnlockWinCharacter = "unlock.condition.win_character"

Field Value

string

UnlockWinMode

public const string UnlockWinMode = "unlock.condition.win_mode"

Field Value

string

UnlockWins

public const string UnlockWins = "unlock.condition.wins"

Field Value

string

Unnamed

public const string Unnamed = "name.unnamed"

Field Value

string

Victory

public const string Victory = "gameover.victory"

Field Value

string

Wave

public const string Wave = "hud.wave"

Field Value

string

WaveComplete

public const string WaveComplete = "wave_result.title"

Field Value

string

WaveSummary

public const string WaveSummary = "wave_result.summary"

Field Value

string

WaveValue

public const string WaveValue = "hud.wave.value"

Field Value

string

Weapon

public const string Weapon = "menu.weapon"

Field Value

string

WeaponSummary

public const string WeaponSummary = "effect.weapon"

Field Value

string

WindowBorderless

public const string WindowBorderless = "settings.window.borderless"

Field Value

string

WindowFullscreen

public const string WindowFullscreen = "settings.window.fullscreen"

Field Value

string

WindowModeLabel

public const string WindowModeLabel = "settings.window"

Field Value

string

WindowWindowed

public const string WindowWindowed = "settings.window.windowed"

Field Value

string