Class BossPhaseDef
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
A boss phase starts when health falls to HealthBelow × max health or less.
public sealed class BossPhaseDef
- Inheritance
-
BossPhaseDef
- Inherited Members
Constructors
BossPhaseDef()
public BossPhaseDef()
Fields
Attack
public SpecialAttackDef Attack
Field Value
HealthBelow
Fraction 0–1. Phases are checked in list order; the first phase usually has 1.
public float HealthBelow
Field Value
Movement
public MovementDef Movement
Field Value
SpeedMultiplier
public float SpeedMultiplier
Field Value
TransitionTicks
Ticks of invulnerability when the phase starts (for a transition beat). 0 = none.
public int TransitionTicks