Enum HitEffectKind
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public enum HitEffectKind
Fields
ApplyStatus = 2Apply Status to the hit target.
Chain = 1Jump to the nearest other enemy within Range, Count times, damage × Falloff each jump.
Explode = 0Damage all enemies within Radius of the hit target.