Enum HitEffectKind

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public enum HitEffectKind

Fields

ApplyStatus = 2

Apply Status to the hit target.

Chain = 1

Jump to the nearest other enemy within Range, Count times, damage × Falloff each jump.

Explode = 0

Damage all enemies within Radius of the hit target.