Interface IEnemyAttack
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
An enemy special attack (step 5): cooldown, wind-up and effect.
public interface IEnemyAttack
Methods
Init(SimWorld, Enemy)
void Init(SimWorld world, Enemy enemy)
Parameters
OverridesMovement(Enemy)
True while the attack controls movement (e.g. a charge); the movement behaviour is skipped.
bool OverridesMovement(Enemy enemy)
Parameters
enemyEnemy
Returns
Tick(SimWorld, Enemy)
void Tick(SimWorld world, Enemy enemy)