Class PickupRules
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Reusable pickup storage plus death rewards, progression and collection.
public class PickupRules
- Inheritance
-
PickupRules
- Inherited Members
Constructors
PickupRules()
public PickupRules()
Methods
CollectDeaths(SimWorld)
public virtual void CollectDeaths(SimWorld world)
Parameters
worldSimWorld
Settle(SimWorld)
public virtual void Settle(SimWorld world)
Parameters
worldSimWorld
Spawn(SimWorld, string, Vec2, int)
Creates a pickup dispatched by its behaviour id and adds it to the world at the requested position.
public virtual Pickup Spawn(SimWorld world, string behaviourId, Vec2 position, int value)
Parameters
Returns
Tick(SimWorld)
public virtual void Tick(SimWorld world)
Parameters
worldSimWorld