Class PickupSettings

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public sealed class PickupSettings
Inheritance
PickupSettings
Inherited Members

Constructors

PickupSettings()

public PickupSettings()

Fields

AttractRadius

public float AttractRadius

Field Value

float

AttractSpeed

public float AttractSpeed

Field Value

float

HealAmount

public int HealAmount

Field Value

int

HealDropChance

Base chance (0–1) that a non-neutral enemy drops a heal; scaled by (1 + luck %).

public float HealDropChance

Field Value

float