Class PickupSettings
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public sealed class PickupSettings
- Inheritance
-
PickupSettings
- Inherited Members
Constructors
PickupSettings()
public PickupSettings()
Fields
AttractRadius
public float AttractRadius
Field Value
AttractSpeed
public float AttractSpeed
Field Value
HealAmount
public int HealAmount
Field Value
HealDropChance
Base chance (0–1) that a non-neutral enemy drops a heal; scaled by (1 + luck %).
public float HealDropChance