Enum SimEventKind
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public enum SimEventKind
Fields
BossDefeated = 19A boss died. TargetId, Position.
BossPhaseChanged = 18A boss entered a new phase. TargetId, Position, Amount = phase index.
BossSpawned = 17A boss appeared. TargetId, Position.
ChainJump = 15A chain jump. SourceId = from enemy, TargetId = to enemy, Position = target.
CurrencyCollected = 5A currency pickup was collected. TargetId = pickup, Position = pickup, Amount = value.
Custom = 22A game-defined event: see CustomId. Position, Amount, ids and Slot are the sender's choice.
EliteSpawned = 16A telegraph became an elite. TargetId, Position.
EnemyAttackWindup = 8An enemy began winding up a special attack. SourceId, Position.
EnemyDamaged = 1A weapon hit an enemy. Slot, TargetId, Position = target, Amount = damage, IsCrit.
EnemyKilled = 2An enemy died and was collected. TargetId, Position.
EnemySpawned = 10A telegraph turned into an enemy. SourceId = telegraph, TargetId = new enemy, Position.
Explosion = 14An explosion (hit effect or trigger). Position, Amount = radius.
HealCollected = 6A healing pickup was collected. TargetId = pickup, Position = pickup, Amount = healed.
HordeStarted = 20A horde burst started. Position = center or player, Amount = enemies requested.
LevelUp = 7The player reached a new level. Position = player, Amount = new level.
PlayerDamaged = 3The player took damage after dodge and defense. Position = player, Amount = damage, SourceId.
PlayerDodged = 4The player dodged a hit. Position = player, SourceId.
SpawnTelegraphed = 9A spawn telegraph was placed. TargetId = telegraph, Position.
StatusApplied = 12A status was applied or stacked. TargetId, Position, Amount = stacks, Slot = (int)StatusKind.
StatusDamage = 13Burn or other status damage. TargetId, Position, Amount = damage, Slot = (int)StatusKind.
TriggerFired = 21A trigger fired. Position, Slot = trigger index in WaveRequest.Triggers.
WaveEnded = 11The wave ended. Amount = 1 for survived, 0 for died.
WeaponFired = 0A weapon started an attack. Slot, Position = anchor.