Enum SimModulePhase
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Where in the tick an ISimModule runs.
public enum SimModulePhase
Fields
AfterCombat = 3After weapons and all projectiles (step 9).
AfterDeaths = 4After deaths are collected and triggers ran (step 13a).
AfterEnemies = 2After enemies act and behaviour spawns are admitted (step 6).
AfterSchedule = 0After the spawn schedule (step 3), before players move.
BeforeEnemies = 1After players move and weapon anchors update (step 4), before statuses and enemies.
EndOfTick = 5Last, after regeneration and before the tick counter and end checks.