Enum SimModulePhase

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll

Where in the tick an ISimModule runs.

public enum SimModulePhase

Fields

AfterCombat = 3

After weapons and all projectiles (step 9).

AfterDeaths = 4

After deaths are collected and triggers ran (step 13a).

AfterEnemies = 2

After enemies act and behaviour spawns are admitted (step 6).

AfterSchedule = 0

After the spawn schedule (step 3), before players move.

BeforeEnemies = 1

After players move and weapon anchors update (step 4), before statuses and enemies.

EndOfTick = 5

Last, after regeneration and before the tick counter and end checks.