Enum SpecialAttackKind
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public enum SpecialAttackKind
Fields
Charge = 2Stops to wind up, then dashes in a fixed direction.
None = 0Shoot = 1Winds up while moving, then fires projectiles at the player.
Summon = 3Winds up while moving, then requests child spawns around itself.