Enum SpecialAttackKind

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public enum SpecialAttackKind

Fields

Charge = 2

Stops to wind up, then dashes in a fixed direction.

None = 0
Shoot = 1

Winds up while moving, then fires projectiles at the player.

Summon = 3

Winds up while moving, then requests child spawns around itself.