Class StatBindings
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Which stat ids the simulation reads. Change these to use your own catalog.
public sealed class StatBindings
- Inheritance
-
StatBindings
- Inherited Members
Constructors
StatBindings()
public StatBindings()
Fields
AcquisitionEfficiency
Percent adjustments; zero preserves existing behavior. Consumers apply their configured percent unit.
public string AcquisitionEfficiency
Field Value
Armor
public string Armor
Field Value
AttackSpeed
Percent attack speed bonus.
public string AttackSpeed
Field Value
CritChance
Percent crit chance added to the weapon's.
public string CritChance
Field Value
Damage
Percent damage bonus (also PercentStat).
public string Damage
Field Value
Dodge
Percent dodge chance.
public string Dodge
Field Value
GrowthThresholdMultiplier
public string GrowthThresholdMultiplier
Field Value
HealingMultiplier
public string HealingMultiplier
Field Value
HealthRegen
public string HealthRegen
Field Value
Knockback
Flat knockback strength added to weapons. Empty = none.
public string Knockback
Field Value
LifeSteal
Percent chance to heal on each hit.
public string LifeSteal
Field Value
Luck
Percent heal-drop chance bonus.
public string Luck
Field Value
MaxHealth
public string MaxHealth
Field Value
MoveSpeed
Percent move speed bonus.
public string MoveSpeed
Field Value
PickupHeal
Flat bonus to healing pickups. Empty = none.
public string PickupHeal
Field Value
PickupRange
Percent pickup radius bonus.
public string PickupRange
Field Value
ProjectileCount
Flat extra projectiles for ranged weapons.
public string ProjectileCount
Field Value
Range
Flat range added to weapon reach.
public string Range
Field Value
RegenMultiplier
public string RegenMultiplier
Field Value
XpGain
Percent experience bonus.
public string XpGain