Class StatusInstance
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public sealed class StatusInstance
- Inheritance
-
StatusInstance
- Inherited Members
Constructors
StatusInstance()
public StatusInstance()
Fields
Behaviour
Behaviour id (IdOf(StatusEffectDef)); one instance per id on an enemy.
public string Behaviour
Field Value
Def
public StatusEffectDef Def
Field Value
Kind
public StatusKind Kind
Field Value
Source
Weapon definition that applied it, for damage attribution.
public WeaponDef Source
Field Value
Stacks
public int Stacks
Field Value
State
State owned by a custom status behaviour.
public object State
Field Value
TickTimer
public int TickTimer
Field Value
TicksLeft
public int TicksLeft