Enum TriggerWhen

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public enum TriggerWhen

Fields

OnDamaged = 2

When the player takes damage (after dodge).

OnHit = 1

Each weapon hit (not status ticks or effect damage).

OnKill = 0
OnLevelUp = 4
OnWaveStart = 3
Periodic = 5

Every PeriodSeconds.