Enum TriggerWhen
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public enum TriggerWhen
Fields
OnDamaged = 2When the player takes damage (after dodge).
OnHit = 1Each weapon hit (not status ticks or effect damage).
OnKill = 0OnLevelUp = 4OnWaveStart = 3Periodic = 5Every PeriodSeconds.