Class WanderNearPlayerMovement
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Built-in movement between seeded destinations near the player.
public sealed class WanderNearPlayerMovement : EnemyMovement, IEnemyMovement
- Inheritance
-
WanderNearPlayerMovement
- Implements
- Inherited Members
Constructors
WanderNearPlayerMovement()
public WanderNearPlayerMovement()
Methods
Step(SimWorld, Enemy, float, float)
The position the enemy wants to be at after this tick, before clamping.
public override Vec2 Step(SimWorld world, Enemy enemy, float speed, float dt)