Class WeaponSystem
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Slot registration/dispatch and discrete friendly projectile collisions.
public sealed class WeaponSystem : IWeaponSystem, IWeaponLoadoutUpdater
- Inheritance
-
WeaponSystem
- Implements
- Inherited Members
Constructors
WeaponSystem()
public WeaponSystem()
Methods
Begin(SimWorld, IReadOnlyList<WeaponDef>)
public void Begin(SimWorld world, IReadOnlyList<WeaponDef> weapons)
Parameters
worldSimWorldweaponsIReadOnlyList<WeaponDef>
Tick(SimWorld)
Step 7 (weapons): targeting, firing, melee phases, cooldowns; in slot order.
public void Tick(SimWorld world)
Parameters
worldSimWorld
TickProjectiles(SimWorld)
Step 8 (projectiles): friendly projectile movement and hits.
public void TickProjectiles(SimWorld world)
Parameters
worldSimWorld
UpdateAnchors(SimWorld)
Step 4 (after player movement): anchor positions.
public void UpdateAnchors(SimWorld world)
Parameters
worldSimWorld
UpdateLoadout(SimWorld, IReadOnlyList<WeaponDef>)
Field upgrades preserve complete states in the same slots. Explicit Begin still resets every slot.
public void UpdateLoadout(SimWorld world, IReadOnlyList<WeaponDef> weapons)
Parameters
worldSimWorldweaponsIReadOnlyList<WeaponDef>
Validate(WeaponDef)
Authoring warnings; execution clamps invalid quantities without changing definitions.
public static List<string> Validate(WeaponDef def)
Parameters
defWeaponDef