Enum AudioChannel

Namespace
TDMaker.Unity.Authoring
Assembly
TDMaker.Unity.dll

Volume channel of a sound. Every cue and music track is scaled by Master and its own channel (see TDMaker.Unity.View.TDGameSettings), and routed to that channel's optional AudioMixerGroup.

public enum AudioChannel

Fields

Master = 0

Scales every channel.

Music = 1

Music loops and stingers.

Sfx = 2

Gameplay sounds (attacks, hits, deaths, spells, mechanics, building).

Ui = 3

Interface sounds (button clicks, menus).