Enum AudioChannel
- Namespace
- TDMaker.Unity.Authoring
- Assembly
- TDMaker.Unity.dll
Volume channel of a sound. Every cue and music track is scaled by Master and its own channel
(see TDMaker.Unity.View.TDGameSettings), and routed to that channel's optional AudioMixerGroup.
public enum AudioChannel
Fields
Master = 0Scales every channel.
Music = 1Music loops and stingers.
Sfx = 2Gameplay sounds (attacks, hits, deaths, spells, mechanics, building).
Ui = 3Interface sounds (button clicks, menus).