Class ClickAreaSettings

Namespace
TDMaker.Unity.Authoring
Assembly
TDMaker.Unity.dll

Per-content override of the HUD's click target: an axis-aligned world rectangle around the entity position (the interior is clickable, the border is not) and a priority added to the kind's default (heroes 1, everything else 0). When several targets contain the click, the higher priority wins, then the lower world reference point.

public sealed class ClickAreaSettings
Inheritance
ClickAreaSettings
Inherited Members

Constructors

ClickAreaSettings()

public ClickAreaSettings()

Fields

customArea

Use size and offset instead of the HUD's default rectangle for this kind.

public bool customArea

Field Value

bool

offset

Rectangle centre relative to the entity position, in world units.

public Vector2 offset

Field Value

Vector2

priorityBonus

Added to the default selection priority (heroes 1, other units, towers and slots 0).

public int priorityBonus

Field Value

int

size

Rectangle width and height in world units.

public Vector2 size

Field Value

Vector2