Class AudioCuePlayer.MechanicCues

Namespace
TDMaker.Unity.View
Assembly
TDMaker.Unity.dll

Default cues for the built-in mechanic events. A AudioCuePlayer.KeyedCue with the mechanic's id overrides them.

public sealed class AudioCuePlayer.MechanicCues
Inheritance
AudioCuePlayer.MechanicCues
Inherited Members

Constructors

MechanicCues()

public MechanicCues()

Fields

beamStarted

A channelled beam started (key: the beam id).

public AudioCue beamStarted

Field Value

AudioCue

chainStarted

A chain attack started (key: the chain id).

public AudioCue chainStarted

Field Value

AudioCue

companionArrived

A companion arrived beside its owner (key: the companion's template id).

public AudioCue companionArrived

Field Value

AudioCue

companionLeft

A companion left with its owner (key: the companion's template id).

public AudioCue companionLeft

Field Value

AudioCue

damageReflected

Damage was reflected to an attacker (key: the reflection id).

public AudioCue damageReflected

Field Value

AudioCue

healed

A unit restored health (key: the pulse or heal id; give it a long Min Interval, regeneration heals often).

public AudioCue healed

Field Value

AudioCue

knockback

A unit was knocked along its path (displacement).

public AudioCue knockback

Field Value

AudioCue

mineLanded

A thrown mine landed (key: the mine id).

public AudioCue mineLanded

Field Value

AudioCue

mineThrown

An automatic mine was thrown (key: the mine id).

public AudioCue mineThrown

Field Value

AudioCue

pathTransferred

A unit was moved to another path point (path transfer; key: the transfer id).

public AudioCue pathTransferred

Field Value

AudioCue

raiseCast

A body was reserved and the raise cast began (key: the raise id).

public AudioCue raiseCast

Field Value

AudioCue

remainsRaised

A body was consumed and a unit raised from it (key: the raise id).

public AudioCue remainsRaised

Field Value

AudioCue

shieldApplied

A status effect that grants a shield was attached (key: the effect id).

public AudioCue shieldApplied

Field Value

AudioCue

trapPlaced

A trap was placed (key: the trap id).

public AudioCue trapPlaced

Field Value

AudioCue

trapTriggered

A trap went off (key: the trap id).

public AudioCue trapTriggered

Field Value

AudioCue

unitDowned

A unit fell and will come back (key: its template id).

public AudioCue unitDowned

Field Value

AudioCue

unitRising

A returning, successor or raised unit started to rise (key: its template id).

public AudioCue unitRising

Field Value

AudioCue