Class AudioCuePlayer.MechanicCues
- Namespace
- TDMaker.Unity.View
- Assembly
- TDMaker.Unity.dll
Default cues for the built-in mechanic events. A AudioCuePlayer.KeyedCue with the mechanic's id overrides them.
public sealed class AudioCuePlayer.MechanicCues
- Inheritance
-
AudioCuePlayer.MechanicCues
- Inherited Members
Constructors
MechanicCues()
public MechanicCues()
Fields
beamStarted
A channelled beam started (key: the beam id).
public AudioCue beamStarted
Field Value
chainStarted
A chain attack started (key: the chain id).
public AudioCue chainStarted
Field Value
companionArrived
A companion arrived beside its owner (key: the companion's template id).
public AudioCue companionArrived
Field Value
companionLeft
A companion left with its owner (key: the companion's template id).
public AudioCue companionLeft
Field Value
damageReflected
Damage was reflected to an attacker (key: the reflection id).
public AudioCue damageReflected
Field Value
healed
A unit restored health (key: the pulse or heal id; give it a long Min Interval, regeneration heals often).
public AudioCue healed
Field Value
knockback
A unit was knocked along its path (displacement).
public AudioCue knockback
Field Value
mineLanded
A thrown mine landed (key: the mine id).
public AudioCue mineLanded
Field Value
mineThrown
An automatic mine was thrown (key: the mine id).
public AudioCue mineThrown
Field Value
pathTransferred
A unit was moved to another path point (path transfer; key: the transfer id).
public AudioCue pathTransferred
Field Value
raiseCast
A body was reserved and the raise cast began (key: the raise id).
public AudioCue raiseCast
Field Value
remainsRaised
A body was consumed and a unit raised from it (key: the raise id).
public AudioCue remainsRaised
Field Value
shieldApplied
A status effect that grants a shield was attached (key: the effect id).
public AudioCue shieldApplied
Field Value
trapPlaced
A trap was placed (key: the trap id).
public AudioCue trapPlaced
Field Value
trapTriggered
A trap went off (key: the trap id).
public AudioCue trapTriggered
Field Value
unitDowned
A unit fell and will come back (key: its template id).
public AudioCue unitDowned
Field Value
unitRising
A returning, successor or raised unit started to rise (key: its template id).
public AudioCue unitRising