Class LegionCatalogBuilder
- Namespace
- PixelUnitStudio.Editor
- Assembly
- PixelUnitStudio.Editor.dll
Builds the catalog (slots, options, icons, turn art, motion sets) from the art of every content pack in the project (LegionContentPack). The edit screen and save/export use this catalog. It used to be an installer that grafted a hero mode into the existing maker scene, but the edit screen now has all of that, so the maker integration was removed.
public static class LegionCatalogBuilder
- Inheritance
-
LegionCatalogBuilder
- Inherited Members
Methods
BuildCatalog()
public static LegionCatalog BuildCatalog()
Returns
LoadCatalog()
public static LegionCatalog LoadCatalog()
Returns
MotionSetFor(string, ICollection<string>)
If the first word of the weapon file name (spear in spear_basic) is a motion set name in the controller, that set is used; if it is in MotionSetOf, that set is used.
public static string MotionSetFor(string weaponName, ICollection<string> sets)
Parameters
weaponNamestringsetsICollection<string>
Returns
OffHandHold(string, string)
public static float OffHandHold(string weaponName, string motionSet)