Class LegionEditorScene

Namespace
PixelUnitStudio.Editor
Assembly
PixelUnitStudio.Editor.dll

Builds the edit screen scene. The screen is drawn in code by LegionEditor at play time, so the scene holds only the camera, event system and editor object.

public static class LegionEditorScene
Inheritance
LegionEditorScene
Inherited Members

Fields

ScenePath

public const string ScenePath = "Assets/PixelUnitStudio/Scenes/LegionEditor.unity"

Field Value

string

Methods

Build()

public static string Build()

Returns

string

Open()

Opens the edit screen scene. Entering play mode shows the edit screen. Does not change settings of the user's project (play start scene, etc.).

public static void Open()

OpenAssemblySample()

Opens the runtime assembly sample scene.

public static void OpenAssemblySample()

OpenSample()

Opens the game usage sample scene.

public static void OpenSample()