Class LegionEditorScene
- Namespace
- PixelUnitStudio.Editor
- Assembly
- PixelUnitStudio.Editor.dll
Builds the edit screen scene. The screen is drawn in code by LegionEditor at play time, so the scene holds only the camera, event system and editor object.
public static class LegionEditorScene
- Inheritance
-
LegionEditorScene
- Inherited Members
Fields
ScenePath
public const string ScenePath = "Assets/PixelUnitStudio/Scenes/LegionEditor.unity"
Field Value
Methods
Build()
public static string Build()
Returns
Open()
Opens the edit screen scene. Entering play mode shows the edit screen. Does not change settings of the user's project (play start scene, etc.).
public static void Open()
OpenAssemblySample()
Opens the runtime assembly sample scene.
public static void OpenAssemblySample()
OpenSample()
Opens the game usage sample scene.
public static void OpenSample()